Hello there,
I'm currently using stable 5.0. When I open the TAS input window, it displays fine. But as soon as I load a game, it begins to flicker, stick axes change values by themselves, and after a short amount of time (not enough to even reach the title screen), Dolphin crashes.
I'm trying to TAS Smash Bros Melee PAL. I disabled dual core. Controller 1 is set to WiiU GC adaptor (I don't use it tho). Tested with DX11, DX12 and OpenGL.
What's wrong? Did I miss a TAS specific setting or something?
Also, I assigned a hotkey to frame advance but it doesn't seem to do anything.
I'm currently using stable 5.0. When I open the TAS input window, it displays fine. But as soon as I load a game, it begins to flicker, stick axes change values by themselves, and after a short amount of time (not enough to even reach the title screen), Dolphin crashes.
I'm trying to TAS Smash Bros Melee PAL. I disabled dual core. Controller 1 is set to WiiU GC adaptor (I don't use it tho). Tested with DX11, DX12 and OpenGL.
What's wrong? Did I miss a TAS specific setting or something?
Also, I assigned a hotkey to frame advance but it doesn't seem to do anything.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)