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Dolphin crashing when using TAS input - Printable Version

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+--- Thread: Dolphin crashing when using TAS input (/Thread-dolphin-crashing-when-using-tas-input)



Dolphin crashing when using TAS input - DrHouse64 - 09-15-2016

Hello there,

I'm currently using stable 5.0. When I open the TAS input window, it displays fine. But as soon as I load a game, it begins to flicker, stick axes change values by themselves, and after a short amount of time (not enough to even reach the title screen), Dolphin crashes.

I'm trying to TAS Smash Bros Melee PAL. I disabled dual core. Controller 1 is set to WiiU GC adaptor (I don't use it tho). Tested with DX11, DX12 and OpenGL.

What's wrong? Did I miss a TAS specific setting or something?

Also, I assigned a hotkey to frame advance but it doesn't seem to do anything.


RE: Dolphin crashing when using TAS input - JMC47 - 09-15-2016

I don't think you can use a Native GC controller + TAS input. At least I couldn't.


RE: Dolphin crashing when using TAS input - DrHouse64 - 09-15-2016

Then I just have to switch Controller 1 to Standard Controller?