Whenever playing a session of Netplay Fortune Street, if no inputs are detected from a wiimote long enough for the game to determine the wiimote has "disconnected", the game crashes and gives this error:
"Assertion failed!"
(file route)
"Expression: nw.data.size() == size"
"For information on how your program can cause an assertion failure, see the VisualC++ documentation on asserts"
"(Press Retry to debug the application - JIT must be enabled)"
"Abort/Retry/Ignore"
Have tested with multiple people on multiple different builds different levels of multiplayer, and any time the game doesn't receive inputs from a wiimote for long enough, it prompts this. Clicking any of the buttons just re-displays the popup until someone eventually kills the window.
If played in single player the wiimote disconnect can appear and can even go away with a button press like normal. Only occurs in netplay.
"Assertion failed!"
(file route)
"Expression: nw.data.size() == size"
"For information on how your program can cause an assertion failure, see the VisualC++ documentation on asserts"
"(Press Retry to debug the application - JIT must be enabled)"
"Abort/Retry/Ignore"
Have tested with multiple people on multiple different builds different levels of multiplayer, and any time the game doesn't receive inputs from a wiimote for long enough, it prompts this. Clicking any of the buttons just re-displays the popup until someone eventually kills the window.
If played in single player the wiimote disconnect can appear and can even go away with a button press like normal. Only occurs in netplay.