not possible for quad core.
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Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
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02-13-2010, 06:34 AM
(This post was last modified: 02-13-2010, 07:45 AM by spellforce.)
dolphin has 2 main theads run in parallel.so it can use 2 cpu for 2 thead.but dolphin also has small thead like sound-thead run in parallel too, this can use another core but again this use only few cpu so no differrence in speed.If the dev found something that can run in parallel and make another thread for it ,mean it can use another core too.right now we cannot expect full use of quad-core because most cpu use is only 2 main thead,even we have some more threads still not a major thread so maybe few speed will gain for extra core.
http://www.mediafire.com/?ri3eyiqmxke 5046 SSE3 win32 http://www.mediafire.com/?mdo5gzwmmz4 5046 SSE3 x64 02-14-2010, 02:01 AM
Spellforce, have you droped the SSE4.2 builds compiling? That's a pity, since with my core i7 860 i get a noticable speed difference here compared to the SSE3 builds (5037), of about 5% more speed.
Examples: In Super mario Galaxy i get 82 fps with SSE3 - 90 fps at the exact same place ingame with SSE4.2(5037x64). In Fire emblem radiant dawn 66 fps with SSE3 - 70 fps at the exact same place ingame with SSE4.2(5037x64). The difference definitely ain't neglible for a simple compiling parameters change. Hope you don't drop it's support in the future. 02-14-2010, 02:31 AM
Dude can u compile the last revisions for SSE4.1?
Thank you. Ur compilations rules. 02-14-2010, 09:35 AM
(This post was last modified: 02-14-2010, 09:37 AM by userpasswordpassport.)
please compile at SSSE3 with 3 --> S
and thank you so much for the SSE3 compilations, i really get almost full speed in mario kart wii PAL, mario galaxy is finally complete playable (not full speed) smash brawl increase a lot, etc, thanksss 02-14-2010, 10:32 AM
(02-14-2010, 09:35 AM)userpasswordpassport Wrote: please compile at SSSE3 with 3 --> S Yeah i have +10/+12 FPS with ur compilations. ¿Placebo effect? I don't think so, i test all the other compilations and this rocks! Dude, please compile this for SSE 4.1. P.D: Can you compile it with OpenCL too. Thank you for ur big effort. 02-14-2010, 10:55 AM
(This post was last modified: 02-14-2010, 12:14 PM by spellforce.)
well,the reason why I don't build all sse3,sse4.1,sse4.2 because I haven't see the major update.you guys actually have no benefit from mac,linux fix right?
http://www.mediafire.com/?0xnmygx2zzd 5053 x64 sse3 http://www.mediafire.com/?mzmkmgmz4nz 5053 x64 SSSE3 http://www.mediafire.com/?qrygnwdmbwn 5053 x64 sse4.1 http://www.mediafire.com/?zzyz0yt1hzd 5053 x64 sse4.2 http://www.mediafire.com/?ldzmizvyy0y 5053 win32 sse3 http://www.mediafire.com/?kdzfyyk0yth 5053 win32 SSSE3 http://www.mediafire.com/?iez4nym2xmm 5053 win32 sse4.1 http://www.mediafire.com/?thdm3zmnjtz 5053 win32 SSE4.2 http://code.google.com/p/dolphin-emu/sou...ail?r=5038 ** 5038 and newer fix/improve 'safe texture cache' from 5034 a bit but still may cause slowdown ** disable 'safe texture cache' if you feel slowdown
Thank you very much!
02-14-2010, 12:21 PM
(02-14-2010, 10:55 AM)spellforce Wrote: well,the reason why I don't build all sse3,sse4.1,sse4.2 because I haven't see the major update.you guys actually have no benefit from mac,linux fix right? Thanks! 02-14-2010, 03:51 PM
Bravo~
[color=#1E90FF] Win32 XP Intel Xeon L3110 3.00GHz oc 4.00GHz 2GB RAM Nvidia 9800GT 512MB [/color] |
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