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Dolphin 4.0.2 keeps crashing randomly
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Dolphin 4.0.2 keeps crashing randomly
01-25-2015, 02:13 AM
#21
AnyOldName3 Offline
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Is it the 'FIFO overflown by gatherpipe, CPU thread too fast' issue? That's come back a few times recently, but is usually fixed within a few revisions of someone reporting it.
OS: Windows 10 64 bit Professional
CPU: Intel i5 4670K @3.4GHz... for now @4.6GHz with a quick and dirty (yet stable) OC. May get faster in a bit before the end of time.
RAM: 16GB (Down from 24 GB after some was given to siblings)
GPU: Radeon Vega 56
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01-25-2015, 05:22 PM
#22
Duke Nukem Offline
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(01-25-2015, 02:13 AM)AnyOldName3 Wrote: Is it the 'FIFO overflown by gatherpipe, CPU thread too fast' issue? That's come back a few times recently, but is usually fixed within a few revisions of someone reporting it.

That's actually an error I saw yesterday in the latest PR build for the Rogue Squadron games.
I thought it had to do with overclocking the CPU, but it's not.

It's not a big deal, as it's just a warning but I thought the emu crashed the first time I saw it.
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01-25-2015, 06:19 PM
#23
Rageypoo Offline
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Yes that's the error I get. It only happens during really graphic intense scenes in metroid prime. I'm not overclocking anything on my PC CPU and i'm not using the overclock feature in the program.
intel i7 4770 @ 3.1ghz
amd R9 270 gpu
ASRock Z87E-ITX motherboard
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01-25-2015, 10:00 PM
#24
Duke Nukem Offline
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(01-25-2015, 06:19 PM)Rageypoo Wrote: Yes that's the error I get. It only happens during really graphic intense scenes in metroid prime. I'm not overclocking anything on my PC CPU and i'm not using the overclock feature in the program.

Yes, it seems like this error/warning message appears when there's a lot going on the screen because mine happened during the Bulls-Eye 20 womp rat training on Tatooine on Rogue Squadron II numerous times.
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01-26-2015, 04:50 AM
#25
Rageypoo Offline
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Hmm weird
intel i7 4770 @ 3.1ghz
amd R9 270 gpu
ASRock Z87E-ITX motherboard
16gb crucial ballistix sport low profile memory
samsung 840 pro SSD
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01-26-2015, 06:19 PM
#26
Duke Nukem Offline
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Yes it's weird because the womp rat training ain't nothing compared to a level like Battle of Hoth where there is a ton of things going on or any other level for that matter.
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01-27-2015, 04:16 AM
#27
JMC47 Offline
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If you have an older GPU; it can drop enough frames to desync the CPU/GPU during intense scenes in Metroid Prime. It doesn't have idleskipping, which actually makes it more unstable for dualcore. Try single core.
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01-27-2015, 03:37 PM (This post was last modified: 01-27-2015, 03:38 PM by Duke Nukem.)
#28
Duke Nukem Offline
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(01-27-2015, 04:16 AM)JMC47 Wrote: If you have an older GPU; it can drop enough frames to desync the CPU/GPU during intense scenes in Metroid Prime. It doesn't have idleskipping, which actually makes it more unstable for dualcore. Try single core.

A question; Is a Radeon R9 290 card old?
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