(12-15-2013, 09:27 AM)NaturalViolence Wrote: I don't believe we've observed a single game that benefits in any way from turning idle skipping off.
https://code.google.com/p/dolphin-emu/is...il?id=5610
Direct3D11 vs OpenGL speed test's (EFB2RAM)
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12-15-2013, 10:21 AM
(12-15-2013, 09:27 AM)NaturalViolence Wrote: I don't believe we've observed a single game that benefits in any way from turning idle skipping off. https://code.google.com/p/dolphin-emu/is...il?id=5610 12-15-2013, 12:35 PM
Googlecode Issue Report Wrote:Tested on latest version, 3.5-1320, disable idle skipping no longer fixes the problem. It appears to be worst when entering a turn. My previous test was on 3.5-1031. More likely a coincidence I would say. However even if there were one bug in one game fixed by it I think that you can agree that this is hardly an option that should be randomly flipped off for a game such as SMG.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 12-16-2013, 05:59 AM
Natural Violence: I think idle skipping doesn't fix it, as much as masks whatever is causing it. I used to get hte double dashing bug only on netplay when my CPU was maxed out. I don't know how to reproduce it on my new computer, though.
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