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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Direct3D11 vs OpenGL speed test's (EFB2RAM)
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Direct3D11 vs OpenGL speed test's (EFB2RAM)
12-15-2013, 10:21 AM
#11
ExtremeDude2 Offline
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(12-15-2013, 09:27 AM)NaturalViolence Wrote: I don't believe we've observed a single game that benefits in any way from turning idle skipping off.

https://code.google.com/p/dolphin-emu/issues/detail?id=5610
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12-15-2013, 12:35 PM
#12
NaturalViolence Offline
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Googlecode Issue Report Wrote:Tested on latest version, 3.5-1320, disable idle skipping no longer fixes the problem. It appears to be worst when entering a turn. My previous test was on 3.5-1031.

More likely a coincidence I would say. However even if there were one bug in one game fixed by it I think that you can agree that this is hardly an option that should be randomly flipped off for a game such as SMG.
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12-15-2013, 02:04 PM
#13
drhycodan Offline
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Does it fix the movies in Last Story from skipping?
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12-16-2013, 05:59 AM
#14
JMC47 Offline
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Natural Violence: I think idle skipping doesn't fix it, as much as masks whatever is causing it. I used to get hte double dashing bug only on netplay when my CPU was maxed out. I don't know how to reproduce it on my new computer, though.
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