Hi folks,
[STORYTYME]
I noticed Dolphin had no function for z-axis camera rotation in Free Look, so I decided to make one.
I implemented the new matrix (MathUtil, VertexShaderManager), and replaced the mouse controlled y-axis rotation (Frame) with z-axis rotation to test it. Worked fine!
[/STORYTYME]
I'm having a lot of trouble finding out how to add a dedicated hotkey for it, though. I'm not familiar with wx, and trying to track down where the hotkeys are coming from is getting rabbit-holey.
I'd RTFM if Dolphin had one; I'm willing to figure it out myself, but if anyone feels like pointing me in the right direction and saving me a lot of time I'd appreciate it.
Thanks!
[STORYTYME]
I noticed Dolphin had no function for z-axis camera rotation in Free Look, so I decided to make one.
I implemented the new matrix (MathUtil, VertexShaderManager), and replaced the mouse controlled y-axis rotation (Frame) with z-axis rotation to test it. Worked fine!
[/STORYTYME]
I'm having a lot of trouble finding out how to add a dedicated hotkey for it, though. I'm not familiar with wx, and trying to track down where the hotkeys are coming from is getting rabbit-holey.
I'd RTFM if Dolphin had one; I'm willing to figure it out myself, but if anyone feels like pointing me in the right direction and saving me a lot of time I'd appreciate it.
Thanks!