• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 … 166 167 168 169 170 … 322 Next »

Dead zone ruins mouse as analogue stick.
View New Posts | View Today's Posts

Poll: If this is impossible to do. Who thinks this feature should be added?
You do not have permission to vote in this poll.
Yes, it should be added.
66.67%
2 66.67%
Nah, they should work on their audio for Gamecube games.
33.33%
1 33.33%
Total 3 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
Dead zone ruins mouse as analogue stick.
10-21-2014, 07:34 AM
#1
ThaBullfrog Offline
Junior Member
**
Posts: 9
Threads: 2
Joined: Oct 2014
I am trying to play a game with my mouse as the C-Stick which controls the view, but the dead zone makes it so I have to move my mouse a a certain speed in order to get it to respond. Is there any way I can remove this dead zone so that even the smallest movements count?

Thanks!
Find
Reply
10-21-2014, 09:01 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 6,026
Threads: 4
Joined: Sep 2013
decrease the dead zone value
Find
Reply
10-21-2014, 09:24 AM
#3
ThaBullfrog Offline
Junior Member
**
Posts: 9
Threads: 2
Joined: Oct 2014
It's at zero and it still has a dead zone. If I move my mouse slowly, nothing happens. I have to have considerable speed which makes controlling it awkward.
Find
Reply
10-21-2014, 09:51 AM
#4
mbc07 Offline
Wiki Caretaker
*******
Content Creators (Moderators)
Posts: 3,606
Threads: 47
Joined: Dec 2010
Change your mouse bindings from Axis X/Y +/- to Cursor X/Y +/- and you should get what you're wanting...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Find
Reply
10-22-2014, 09:11 AM
#5
ThaBullfrog Offline
Junior Member
**
Posts: 9
Threads: 2
Joined: Oct 2014
This still is not what I'm looking for. Cursor x/y+/- gets the mouse's position on the screen. Making it act like an analogue stick. So if I move my mouse left, my view will go left, but when I stop my mouse, the view keeps moving. I have to return my mouse to its original location to get the view to stop. Axis x/y+/- is best for my need, that isn't the problem.

The problem is, my mouse has a dead zone which a mouse should never have. This means that if I move my mouse slowly, it doesn't do anything. I have to move my mouse quickly enough. This makes it hard to make small or precise movements resulting in clunky camera movement.
Find
Reply
10-26-2014, 01:16 PM
#6
ThaBullfrog Offline
Junior Member
**
Posts: 9
Threads: 2
Joined: Oct 2014
Anyone know how to completely remove the dead zones? It's so aggravating that this isn't easy/possible to do. Why wouldn't they make this? 0 dead zone should mean 0
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma