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Dead zone ruins mouse as analogue stick. - Printable Version

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+--- Thread: Dead zone ruins mouse as analogue stick. (/Thread-dead-zone-ruins-mouse-as-analogue-stick)



Dead zone ruins mouse as analogue stick. - ThaBullfrog - 10-21-2014

I am trying to play a game with my mouse as the C-Stick which controls the view, but the dead zone makes it so I have to move my mouse a a certain speed in order to get it to respond. Is there any way I can remove this dead zone so that even the smallest movements count?

Thanks!


RE: Dead zone ruins mouse as analogue stick. - KHg8m3r - 10-21-2014

decrease the dead zone value


RE: Dead zone ruins mouse as analogue stick. - ThaBullfrog - 10-21-2014

It's at zero and it still has a dead zone. If I move my mouse slowly, nothing happens. I have to have considerable speed which makes controlling it awkward.


RE: Dead zone ruins mouse as analogue stick. - mbc07 - 10-21-2014

Change your mouse bindings from Axis X/Y +/- to Cursor X/Y +/- and you should get what you're wanting...


RE: Dead zone ruins mouse as analogue stick. - ThaBullfrog - 10-22-2014

This still is not what I'm looking for. Cursor x/y+/- gets the mouse's position on the screen. Making it act like an analogue stick. So if I move my mouse left, my view will go left, but when I stop my mouse, the view keeps moving. I have to return my mouse to its original location to get the view to stop. Axis x/y+/- is best for my need, that isn't the problem.

The problem is, my mouse has a dead zone which a mouse should never have. This means that if I move my mouse slowly, it doesn't do anything. I have to move my mouse quickly enough. This makes it hard to make small or precise movements resulting in clunky camera movement.


RE: Dead zone ruins mouse as analogue stick. - ThaBullfrog - 10-26-2014

Anyone know how to completely remove the dead zones? It's so aggravating that this isn't easy/possible to do. Why wouldn't they make this? 0 dead zone should mean 0