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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Dark Alliance slow down
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Dark Alliance slow down
04-10-2019, 02:26 PM
#1
Syd Offline
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At one point in time I applied a 60fps code to the game and I can't get it to go away. Now the game has nearly unplayable slowdown. Does anyone know how to remove the setting? I deleted everything, downloaded different versions of dolphin. Nothing works.

My set up should have no problems emulating baldurs gate dark alliance. Had this issue for at least 2 years.
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04-10-2019, 04:58 PM
#2
JMC47 Offline
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Try creating a portable build by putting portable.txt next to the executable. That should make it so anything you've done settings wise is ignored and the build becomes portable, creating a new user folder next to the EXE.
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04-11-2019, 03:17 PM
#3
Syd Offline
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(04-10-2019, 04:58 PM)JMC47 Wrote: Try creating a portable build by putting portable.txt next to the executable.  That should make it so anything you've done settings wise is ignored and the build becomes portable, creating a new user folder next to the EXE.

I tried it. It appears every setting is gone but dark alliance is still trying to output 60fps... I'm fairly certain the main game is locked at 30 and the menus are at 60. The maintains around 31 to 50 fps but if it isnt constant 60 everything is slowed down heavily.
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04-11-2019, 06:58 PM
#4
JMC47 Offline
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The game may feature a dynamic framerate. You can try lowering the emulated CPU clock to see if some kind of in-game vsync kicks in.

You can locate this in Options/Configuration/Advanced. Try setting it to 60 - 70%.
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05-19-2019, 08:44 PM
#5
Syd Offline
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So I'm gonna bump this again with another idea. What if this the settings for how this game needs to be emulated have to be changed by the devs? Is there any way to bring this up to the devs??? This does not seem to be an isolated incident. This game seems to not play correctly for a majority of people. Even under circumstances when emulation shouldn't be this difficult this game lags like hell. A real shame since IMO this is one of the best games on the gamecube especially for multiplayer.
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05-19-2019, 09:17 PM
#6
JosJuice Online
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We only have access to the same settings as you. Does decreasing the CPU clock like JMC said help?
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05-21-2019, 03:22 PM (This post was last modified: 05-21-2019, 03:25 PM by mstreurman.)
#7
mstreurman Offline
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(05-19-2019, 09:17 PM)JosJuice Wrote: We only have access to the same settings as you. Does decreasing the CPU clock like JMC said help?

I remember making 2 bug reports about some broken/flickering graphics and these slowdowns, one for Vulkan and one for the OLD DX12 backend.

https://bugs.dolphin-emu.org/issues/9923
https://bugs.dolphin-emu.org/issues/9922

Stenzek fixed the graphics but couldn't(?) fix these slowdowns. It apparently has to do with a high amount of draw calls. I don't know if it got fixed afterwards, I got a brand new computer now which, I think, just powers through the scenes now.
Check my profile for up to date specs.
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05-23-2019, 04:25 PM
#8
Syd Offline
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(05-19-2019, 09:17 PM)JosJuice Wrote: We only have access to the same settings as you. Does decreasing the CPU clock like JMC said help?

By that I meant there's something being emulated incorrectly for this game causing the slowdown not change a setting my bad. Decreasing the cpu to around 50 to 60ish makes the game playable but the game crashes randomly once I do this.
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05-23-2019, 04:29 PM
#9
Syd Offline
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Very interesting. Sucks to see that all this time has passed and the team hasn't figured it out or fixed it. I guess it's not a huge priority but damn I wanna play this game again.
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05-23-2019, 10:07 PM
#10
DJBarry004 Offline
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Have you tried to actually send a bug report to the issue tracker? https://bugs.dolphin-emu.org/projects/emulator

If they haven´t said anything, it´s because they couldn´t reproduce it or they are still trying. Who knows.
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