I found a bug in CustomTextureToolPSv46.2 in phyremode.
The first occurs in npc047_01.dds.phyre of C_NPC047.pkg or C_NPC048.pkg.
The format of npc047_01.dds.phyre is determined to be DXT1, but it is actually DXT3 or DXT5, which contains the alpha channel.
If you run this file with the SourceImageFormat when CreatePhyreTexturesFromPNG/Phyre, the alpha portion of the file will appear black in the game.
Secondly, the format in FC_PLY002.pkg is RGBA8 mouth texture (fc_ply002mXX).
If I run these textures in SourceImageFormat as above, the entire texture turns blue.
I have to set all formats to DXT5 when creating the texture pack because of these bugs, and
The file size of the texture without alpha was doubled, and
This has led to an increase in the capacity of the texture pack.
[attachment=19142]
The first occurs in npc047_01.dds.phyre of C_NPC047.pkg or C_NPC048.pkg.
The format of npc047_01.dds.phyre is determined to be DXT1, but it is actually DXT3 or DXT5, which contains the alpha channel.
If you run this file with the SourceImageFormat when CreatePhyreTexturesFromPNG/Phyre, the alpha portion of the file will appear black in the game.
Secondly, the format in FC_PLY002.pkg is RGBA8 mouth texture (fc_ply002mXX).
If I run these textures in SourceImageFormat as above, the entire texture turns blue.
I have to set all formats to DXT5 when creating the texture pack because of these bugs, and
The file size of the texture without alpha was doubled, and
This has led to an increase in the capacity of the texture pack.
[attachment=19142]