These are really good ideas. I'm limited in my capabilities so I don't know what all I can accomplish, but I may be able to come up with some kind of compromise on each one.
- Allow the "Combine Textures" interface to be resized. Which makes it easier to look at on my 4K screen if it is larger.
The dialog size is tied to the size of the image buttons. I could make it so they can be larger than 100x100 pixels, which would in-turn make the dialog larger.
- Being able to drag one texture into another, swapping both their places.
I have no idea how to do a drag and drop of a dialog item. But I could make it so when you have an image selected, hold alt and left click, or simply right click another button, and that would swap their positions.
- Being able to load in a X amount of textures at once. For example, if the grid is 4x8 (total of 32), allow to import 32 textures at once into the grid. I don't care about the position on the grid just yet. I sort it out on the grid. I don't want to manually drag every texture by one by one into the grid.
This is an excellent point, and it is "partially" on my to-do list as I wanted to eventually tackle the idea of auto-assembling them based on their duplicate pixel boundaries.
It may be possible to do these things in better ways, but for me at least these would be the paths of least resistance. As for the directories not importing, the master tools path is an oversight (I forgot to add it to the list of stuff to import) and the temp folder is probably a bug. I say probably because I can't remember if I purposely excluded it for some reason.
- Allow the "Combine Textures" interface to be resized. Which makes it easier to look at on my 4K screen if it is larger.
The dialog size is tied to the size of the image buttons. I could make it so they can be larger than 100x100 pixels, which would in-turn make the dialog larger.
- Being able to drag one texture into another, swapping both their places.
I have no idea how to do a drag and drop of a dialog item. But I could make it so when you have an image selected, hold alt and left click, or simply right click another button, and that would swap their positions.
- Being able to load in a X amount of textures at once. For example, if the grid is 4x8 (total of 32), allow to import 32 textures at once into the grid. I don't care about the position on the grid just yet. I sort it out on the grid. I don't want to manually drag every texture by one by one into the grid.
This is an excellent point, and it is "partially" on my to-do list as I wanted to eventually tackle the idea of auto-assembling them based on their duplicate pixel boundaries.
It may be possible to do these things in better ways, but for me at least these would be the paths of least resistance. As for the directories not importing, the master tools path is an oversight (I forgot to add it to the list of stuff to import) and the temp folder is probably a bug. I say probably because I can't remember if I purposely excluded it for some reason.