You're welcome and glad it works the way you suggested. Now hopefully I can finish this version up. There are still a bunch of tooltips I want to modify, so I'll probably hit a few more of those until I finish or get bored. It's one of those unnecessary changes but adds polish, much like the new option to see a watermark preview before generating. That was another idea on my to do list for almost 2 years.
Custom Texture Tool PS v52.5
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New version is ready. I'll describe everything and post pictures to make it all sound more fascinating than it is.
http://www.mediafire.com/file/06s7n0ufos...+v41.0.zip Import stored options from an older version of the script can now be done via drag & drop onto the main "Options" button. This saves having to open the menu on the first boot of a new version to get to the "Import Stored Options" button. Spoiler: How texture names will look in the watermark operation can now be previewed. Spoiler: The PNG Alpha Pixel Manipulation has had several of its operations renamed to better describe what they do, and a new option has been added to clean out invisible white pixels. These can be very confusing, so I'll try to briefly explain them. I'll also have to update this informative post a bit since it has the most thorough description of this option. Spoiler: Suggested by Malkierian in this post, a preference has been added to disable directory recursion on the "Texture Path" (disables searching through subfolders). While content with using "~" to skip folders, it was super easy to add so I did. I also added a preference to scan for and remove empty folders in the output path after any operation completes. While there shouldn't ever be empty folders, it can happen with some operations that use "In-Place" or when creating textures using the new upgraded "Process Selected" menu. I don't know if this will have unintended consequences, or maybe the user doesn't want this function, so I made a toggle. Spoiler: Suggested by Admentus in this post, options have been added to the "Process Selected" menu to alter where the output is created. Process Selected is accessed via the [!] button next to "Start", and allows bypassing the "Texture Path" and instead process manually selected textures. The interface itself has also received an overhaul, and added an option to disable generating previews to greatly speed up adding textures (especially BC7), and the current operation is shown at the bottom for convenience. Spoiler: Many tooltips across the board were rewritten to appear more compact and concise. To make them look nice is actually harder than it looks, as there is no way to stretch the character spacing. To make them look neat, I carefully choose words and punctuation that form similar lengths of text on each line. Spoiler: When creating "ToCS Mode" for my Cold Steel packs, I created custom headers for the Texture List since many of the Dolphin texture attributes were meaningless for CS textures. Later I also made a different header for "Expert Mode" since images here won't have the dimensions in the name. Malkierian pointed out a bug where the "Dolphin Mode" headers were always loaded on boot, and only change when the mode is changed. So that's been fixed. Spoiler: This should have zero use for users, but I figured I'd mention it since it's there and may raise questions. This is basically a second PowerShell console that lets me run code while the GUI thread is running. This lets me alter elements in real time. For example, I was able to write and test the code to revamp the "Process Selected" window while the script was running. Spoiler: 06-24-2019, 05:09 AM
Upscaling texture by Waifu2x-Caffe
Original texture 512x512 Upscaling texture 1024x1024 Original texture 512x512 Upscaling texture 1024x1024 Please help me how can I fix the broken face issue.
It looks like the seams may be there in the original as you can kind of see it between the eyes, but the lower resolution probably blends them together better. Try something like this and see what happens.
Spoiler: Spoiler: 06-24-2019, 03:40 PM
(06-24-2019, 12:27 PM)Bighead Wrote: It looks like the seams may be there in the original as you can kind of see it between the eyes, but the lower resolution probably blends them together better. Try something like this and see what happens. Thank you. blurring the edges seems help. the 1st Spoiler: The 2nd Spoiler: 06-25-2019, 05:35 AM
Adding a tiny bit more blur in the right places might take care of the rest of the issues. This is something that would take some experimenting in-game to look right. I faced similar issues with characters in PM:TTYD, most character sprites are made out of multiple pieces that stack on top of each other. And where they overlap would create the same lines you are seeing above. With some trial and error adding blur to the edges in the right places, these glitches can be mostly eliminated. But even with that, if you use Dolphin's "free look" to zoom way in on the characters, you can still see the overlapping lines.
Spoiler: 06-29-2019, 06:03 PM
Hi Bighead, using v41.0.b03 here.
Any idea why both ESRGAN and SFTGAN fail to upscale? Console Output for ESRGAN Code: ESRGAN ERROR Console Output for SFTGAN Code: SFTGAN ERROR 06-29-2019, 10:36 PM
I'm not sure if you missed it but v41.0 has been released (although I don't think it will help with this specific issue).
http://www.mediafire.com/file/06s7n0ufos...+v41.0.zip Off hand, without testing and looking at what could be wrong, the only thing that stands out is you are trying to upscale a JPG file. This "should" work, but I'm not sure if I ever personally tested it with ESRGAN/SFTGAN. The only thing I can suggest for now is to convert it to PNG and see if the issue remains. I haven't tested ESRGAN/SFTGAN in a while, so there's also a chance I broke something recently. When I get home later, I'll do some further testing to see if I can figure anything out. (06-29-2019, 10:36 PM)Bighead Wrote: I'm not sure if you missed it but v41.0 has been released (although I don't think it will help with this specific issue). I already tested it in PNG format, the exact same issue. I also tried renaming it to a proper Dolphin file name, same issue. 06-30-2019, 02:36 AM
Is it just one image that's failing? You could attach or upload a copy of the file for one of us to look at and see if we have trouble with it.
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