They aren't kidding when they say it increases the time it takes to compress textures. Using "1" it took over 5 minutes to create a 1024x1024 grass texture, and "0" it took less than 5 seconds, and the quality difference wasn't even perceivable. I'm going to try to come up with some kind of rules of when to use certain qualities. For example, if an image is opaque it probably isn't worth increasing it beyond 0 as edges in transparent images are the only thing that really stick out. Maybe also some limit on dimensions, like anything up to 512x512 will use the highest setting, 513x513 to 1024x1024 maybe like "0.50", etc. I'll probably use a broader range than that though, I'll have to keep testing to find a good correlation of texture size vs. speed vs. quality.
Sorry I missed this before. Yes should be later today or tomorrow, as soon as I figure out a good balance of all that junk I said up there.
(01-12-2018, 08:13 PM)Admentus Wrote: Awesome to hear that the quality of DDS textures can even go further. I suppose a new update in imminent? Perfect timing too, I should still finish porting Clock Town for Majora's Mask.
Sorry I missed this before. Yes should be later today or tomorrow, as soon as I figure out a good balance of all that junk I said up there.