(06-06-2014, 07:48 AM)galop1n Wrote: For the story, reflection work in GL too, but the D3D back-end is now free of shadow zfight, so it is still better : http://imgur.com/a/PSl39#0
HOLY CRAP! This is the closest I have ever been able to play Rogue Squadron! I don't know if anyone else has had a chance to check into it, but it is semi working. Weird thing is that it seems as though the site distance has been reversed. Now you can see stuff beyond the original "dome" out a ways, however now the ground is gone within the original site dome. Then there is another "dome" that you can't see stuff beyond that. Strange that it seems as though there are multiple "layers" or distances of sight/detail that the game draws.
Seems like you are certainly on the right track here for making some major breakthru's in performance galop1n!
"The Briefcase":
Silverstone ML08-H ~ Intel Core i5 4690s @65w 3.2/3.9ghz (+Zalman CNPS8900 Quiet) ~ EVGA GTX 970 SSC ACX2.0+ ~ ASRock H97M-ITX/ac ~ [color=#000000]Crucial 8gb Ballistix Tactical 1600hz @1.5v ~ Crucial MX100 256gb SSD & WD 500gb HDD[/color]
Silverstone ML08-H ~ Intel Core i5 4690s @65w 3.2/3.9ghz (+Zalman CNPS8900 Quiet) ~ EVGA GTX 970 SSC ACX2.0+ ~ ASRock H97M-ITX/ac ~ [color=#000000]Crucial 8gb Ballistix Tactical 1600hz @1.5v ~ Crucial MX100 256gb SSD & WD 500gb HDD[/color]