Well it seems the performance issues are no caused by this builds and are the fault of master. Super Mario Galaxy 2 is running way slow now, like 5 fps to 8 fps so something happened in master between the last build and this build. Wondering if it has to do with that Haswell fix or most likely the jit improvements that ruined performance for me since. The issue with controller/emulated Wiimote being broken seems to be the fault of this build or was quickly fixed in master.
Core2Duo E7500 @ 3.66 Ghz
Geforce GTX 460
4GB DDR3 Ram
Windows 7 x64
Edit: It isn't just emulated Wiimote that's broken, controller (X360/Xinput) is completely broken. Choosing gamepad in GCPad and WiimoteNew options reverts back to KB/Mouse and gamepad is non functional ingame.
Core2Duo E7500 @ 3.66 Ghz
Geforce GTX 460
4GB DDR3 Ram
Windows 7 x64
Edit: It isn't just emulated Wiimote that's broken, controller (X360/Xinput) is completely broken. Choosing gamepad in GCPad and WiimoteNew options reverts back to KB/Mouse and gamepad is non functional ingame.