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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Custom D3D Version with massive performance boost and a lot of rendering fixes
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Custom D3D Version with massive performance boost and a lot of rendering fixes
05-30-2014, 01:42 AM
#91
purpasmart96 Offline
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Xinput is also broken in the official builds too. using Ds3 with Scarlet's crush driver, keeps going back to default keyboard every time.
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05-30-2014, 01:48 AM
#92
delroth Offline
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What version?
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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05-30-2014, 01:51 AM
#93
purpasmart96 Offline
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(05-30-2014, 01:48 AM)delroth Wrote: What version?
4.0-1740 and 4.0-1738, worked fine on 4.0-1720, not sure about the others though.
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05-30-2014, 02:33 AM
#94
RachelB Offline
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(05-30-2014, 01:42 AM)purpasmart96 Wrote: Xinput is also broken in the official builds too. using Ds3 with Scarlet's crush driver, keeps going back to default keyboard every time.

Post your control inis please.
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05-30-2014, 03:28 AM
#95
Gir Offline
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(05-30-2014, 02:33 AM)RachelB Wrote:
(05-30-2014, 01:42 AM)purpasmart96 Wrote: Xinput is also broken in the official builds too. using Ds3 with Scarlet's crush driver, keeps going back to default keyboard every time.

Post your control inis please.

This is the culprit
https://github.com/dolphin-emu/dolphin/pull/392
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05-30-2014, 03:35 AM
#96
Xtreme2damax Offline
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(05-30-2014, 01:42 AM)purpasmart96 Wrote: Xinput is also broken in the official builds too. using Ds3 with Scarlet's crush driver, keeps going back to default keyboard every time.

Weird it works fine for me in 4.0-1740 with my Xbox 360 controller but not the last build posted in this thread.

GCPadNew.ini:

Code:
[GCPad1]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button B
Buttons/X = Button X
Buttons/Y = Button Y
Buttons/Z = Shoulder R
Buttons/Start = Start
Main Stick/Up = Left Y+
Main Stick/Down = Left Y-
Main Stick/Left = Left X-
Main Stick/Right = Left X+
Main Stick/Modifier = LSHIFT
Main Stick/Modifier/Range = 50.000000
C-Stick/Up = Right Y+
C-Stick/Down = Right Y-
C-Stick/Left = Right X-
C-Stick/Right = Right X+
C-Stick/Modifier = LCONTROL
C-Stick/Modifier/Range = 50.000000
Triggers/L = Trigger L
Triggers/R = Trigger R
Rumble/Motor = Motor L|Motor R
D-Pad/Up = Pad N
D-Pad/Down = Pad S
D-Pad/Left = Pad W
D-Pad/Right = Pad E

WiimoteNew.ini:

Code:
[Wiimote1]
Device = XInput/0/Gamepad
Buttons/A = `Button A`
Buttons/B = `Button X`
Buttons/1 = `Button Y`
Buttons/2 = `Button B`
Buttons/- = Back
Buttons/+ = Start
IR/Up = `Right Y+`
IR/Down = `Right Y-`
IR/Left = `Right X-`
IR/Right = `Right X+`
Shake/X = `Shoulder L`
Shake/Y = `Shoulder L`
Shake/Z = `Shoulder L`
Extension = Nunchuk
Nunchuk/Buttons/C = `Trigger L`
Nunchuk/Buttons/Z = `Trigger R`
Nunchuk/Stick/Up = `Left Y+`
Nunchuk/Stick/Down = `Left Y-`
Nunchuk/Stick/Left = `Left X-`
Nunchuk/Stick/Right = `Left X+`
D-Pad/Up = `Pad N`
D-Pad/Down = `Pad S`
D-Pad/Left = `Pad W`
D-Pad/Right = `Pad E`
Source = 1
Tilt/Forward = Right Y+
Tilt/Backward = Right Y-
Tilt/Left = Right X-
Tilt/Right = Right X+
Nunchuk/Shake/X = `Shoulder R`
Nunchuk/Shake/Y = `Shoulder R`
Nunchuk/Shake/Z = `Shoulder R`
Rumble/Motor = Motor R|Motor L
[Wiimote2]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
UDP Wiimote/Update_NunchukAccel = 1
[Wiimote3]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
UDP Wiimote/Update_NunchukAccel = 1
[Wiimote4]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
UDP Wiimote/Update_NunchukAccel = 1
[Wiimote5]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
UDP Wiimote/Update_NunchukAccel = 1
[BalanceBoard]
Source = 0
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05-30-2014, 04:20 AM
#97
RachelB Offline
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(05-30-2014, 03:28 AM)Gir Wrote:
(05-30-2014, 02:33 AM)RachelB Wrote:
(05-30-2014, 01:42 AM)purpasmart96 Wrote: Xinput is also broken in the official builds too. using Ds3 with Scarlet's crush driver, keeps going back to default keyboard every time.

Post your control inis please.

This is the culprit
https://github.com/dolphin-emu/dolphin/pull/392
Yeah, i know but https://github.com/dolphin-emu/dolphin/pull/431 should have fixed it. If it still happens after that was merged, i need an ini file that it happens on, because i can't reproduce it with mine.
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05-30-2014, 08:21 AM
#98
purpasmart96 Offline
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Posts: 124
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Joined: May 2014
Yep, the issue has been fixed.
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05-30-2014, 08:42 AM (This post was last modified: 05-30-2014, 08:48 AM by galop1n.)
#99
galop1n Offline
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(05-30-2014, 08:21 AM)purpasmart96 Wrote: Yep, the issue has been fixed.

I did a similar fix on my side too, here a new build, even with a fix for the metroid FMV blue tint and dsound removed as i hate it ^^

https://drive.google.com/file/d/0BwFELyKmwoCnaEpRQ2Q1LU1lcUk/edit?usp=sharing
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05-30-2014, 10:39 AM
#100
purpasmart96 Offline
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Posts: 124
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Joined: May 2014
(05-30-2014, 08:42 AM)galop1n Wrote:
(05-30-2014, 08:21 AM)purpasmart96 Wrote: Yep, the issue has been fixed.

I did a similar fix on my side too, here a new build, even with a fix for the metroid FMV blue tint and dsound removed as i hate it ^^

https://drive.google.com/file/d/0BwFELyKmwoCnaEpRQ2Q1LU1lcUk/edit?usp=sharing
wait, didn't dsound allow direct access to hardware sound?
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