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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Create WBFS with all partitions split into 4GB files?
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Create WBFS with all partitions split into 4GB files?
02-09-2018, 02:25 PM
#1
ryanebola16 Offline
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Is there a Homebrew app that can rip all partitions off a disc (Super Smash Bros. Brawl) and split them into 4GB WBFS files? Or something that can properly convert my Brawl ISO into 4GB WBFS files?

CleanRip only makes ISO, WIT and USB Loader GX don't properly handle Brawl Partitions 2-13, and WBM can corrupt partition tables.

Thanks!
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02-09-2018, 05:13 PM (This post was last modified: 02-09-2018, 05:14 PM by JosJuice.)
#2
JosJuice Offline
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Have you tried running wit with the option --psel ALL? wit should be able to handle the Masterpiece partitions as far as I know.

Though, I'm also wondering... Is there any particular reason that you want to have SSBB as 4 GB WBFS files?
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02-09-2018, 07:34 PM
#3
ryanebola16 Offline
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Yeah but it didn't work. See https://gbatemp.net/threads/wwt-wit-wiimms-wbfs-iso-tools.182236/page-93#post-7817840 and Wiimm's response. WIT MIX didn't work either.

The 4GB WFBS is for USB Loader GX on console. My HDD is FAT32 formatted and I think USB Loader GX can't read split ISOs.
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02-09-2018, 07:38 PM
#4
JosJuice Offline
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wit should be able to handle it if you convert the ISO to WBFS directly, without extracting. Or do you want to make changes to the files in the game?
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02-09-2018, 07:58 PM (This post was last modified: 02-09-2018, 07:58 PM by ryanebola16.)
#5
ryanebola16 Offline
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Ideally I do want make changes to Brawl's extracted filesystem and then recreate the ISO with all partitions intact but it seems Wiimm's tools can't do that. If you have any ideas for that I'd love to hear them.

You're right,
Code:
wit copy ssbb.iso ssbb.wbfs --raw --split

answers the question of this thread. Thanks!
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02-09-2018, 08:03 PM (This post was last modified: 02-09-2018, 08:04 PM by ryanebola16.)
#6
ryanebola16 Offline
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Also, I'm dealing with a new code in my setup that [probably] expects Brawl's smashbros_sound.brsar to be at a specific offset on Brawl's game image so it's making everything complicated.
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