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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Crashing in fullscreen on all development builds.
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Crashing in fullscreen on all development builds.
09-30-2016, 06:50 PM (This post was last modified: 10-01-2016, 07:52 PM by DjBlades.)
#1
DjBlades Offline
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Heyo everyone,
A few times now I've tried using the development builds of Dolphin so I can catch up with the latest improvements, but every time the same bug occurs. I've tried builds from the 100 and 400 sections, and most recently version 5.0-715 is showing the exact same bug. Any Wii game I run in fullscreen has a black screen, and Dolphin eventually stops responding.
No matter what game I pick or what development version, they always crash.
Gamecube games seem to work completely fine, and if I don't start Dolphin in Fullscreen mode then the Wii games won't crash either. But i'd prefer to have Fullscreen working. For reference, I use the D3D11 Backend, with 3x native resolution and 4x MSAA.

edit: Enabling Render to main window appears to fix the problem entirely. Are there any limitations or problems with Render to main window that I should know about though?
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09-30-2016, 09:17 PM
#2
Craftyawesome Offline
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IIRC you need to do 1/all of these
non-d3d11
render to main window
start out of fullscreen and then go into
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09-30-2016, 10:18 PM (This post was last modified: 09-30-2016, 10:27 PM by DjBlades.)
#3
DjBlades Offline
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D3D has had no problems for me so far aside from this, so I'd rather keep it on, and I'd really prefer not having to manually fullscreen every time as I use a frontend to work Dolphin and it'd irritate my OCD Tongue
What would making it render to main window entail?

edit: Render to main window fixes it, can't see any problems with it. Are there any limitations or bugs or anything I should know about using Dolphin in this way?
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10-01-2016, 02:35 AM (This post was last modified: 10-01-2016, 02:35 AM by leolam.)
#4
leolam Offline
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It's (IIRC) a known regression with D3D that still hasn't been fixed.
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