Quote:Actually his question is completely on topic. He's asking how our proposed changes to the efb copy system would affect gpu temperature/video memory consumption. How is that off-topic in any way?
No. His post reads like many others before: "is my system strong enough to run dolphin well".
And I'm sure, he's not understanding, whats going on in this topic.
But back to topic now:
What exactly is the difference between EFP to texture and EFB to FBO?
Is to texture using an api or what is the reason for "hardware closer coding"? Ok. My coding time is long time ago, but in my time DMA coding was a basic, that had to be learned. It is true, that you crash the system very fast, when you don't have control over the loops. But for me, it was much easier to handle this, than the class stuff, that came up later, as I tried, to change from 68k ASM to C++.