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Codes for Paper Mario: The Thousand Year Door
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Did you enable the "Activate Cheats" button in the General Config tab? Your interface seems to be german. Are you sure you are not mistaken the NTSC code for the PAL version? The code lines seem to be fine (you show only the first four rows) and the gecko code is activated, so that is not the issue here.
08-19-2016, 08:54 PM
(08-19-2016, 08:05 PM)Admentus Wrote: Did you enable the "Activate Cheats" button in the General Config tab? Your interface seems to be german. Are you sure you are not mistaken the NTSC code for the PAL version? The code lines seem to be fine (you show only the first four rows) and the gecko code is activated, so that is not the issue here. yes, activate cheats in general config tab is enabled. i'm using the NTSC version auf the game because the pal-version work for me only with 50 fps; no matter if i select 60 hz in the beginning. 09-20-2017, 09:02 AM
(04-23-2016, 04:11 AM)Admentus Wrote: A new Hard Mode code for increasing the defense of enemies (also for bosses) by one is added, which can be combined with the Hard / Insane Mode codes for increased enemy HP. The Enable Hard / Insane Mode code has been updated to support this new Hard Mode code. Hi there, I am so excited to try this out, but I have to admit that I am struggling to get this gecko set to work. I can enable any other code so far that you've written, but the moment I try to run the game with "any" difficulty modifiers, I crash on start up. I can't see anybody else having the same issue here. Are you able to assist? I can enable "Enable for Hard/Insane mode" without a crash, but if I enable any actual modifiers, it poops out. Thanks. 02-15-2018, 12:48 PM
Hey all!
I wanted to ask for a small tidbit of help on this: All of the codes seem to work for me except the defense plus codes. Is there something I'm doing wrong? I've also noticed that the HP bars do not appear directly under enemies anymore. Not sure if there's a fix to that or not. Here's my current gecko and AR code config: Spoiler: (Show Spoiler)
Thank you! 08-02-2018, 07:56 AM
(04-23-2016, 04:11 AM)Admentus Wrote: A new Hard Mode code for increasing the defense of enemies (also for bosses) by one is added, which can be combined with the Hard / Insane Mode codes for increased enemy HP. The Enable Hard / Insane Mode code has been updated to support this new Hard Mode code. Welp... Is there a code to edit the probabilities of the effectiveness of Fright Mask against the legally possible enemies? 10-03-2018, 06:23 AM
(04-23-2016, 04:11 AM)Admentus Wrote: A new Hard Mode code for increasing the defense of enemies (also for bosses) by one is added, which can be combined with the Hard / Insane Mode codes for increased enemy HP. The Enable Hard / Insane Mode code has been updated to support this new Hard Mode code. Hey were you ever able to fix the Goombas? Cause the game crashes for me whenever I deal damage to a Goomba while using the +1 defense for normal enemies Gecko Code.
You can disable the additional +1 DEF for normal Goomba's by removing the following line:
Code: 00003C01 00000001 From the Hard Mode (Normal Enemy DEF) Gecko Code. This should fix the freezes that occur when hitting a Goomba. I didn't observe a crash, but rather a soft freeze. You can still load a save state to undo the freeze, so the game's memory is probably getting messed up. 10-03-2018, 08:18 AM
(10-03-2018, 06:43 AM)Admentus Wrote: You can disable the additional +1 DEF for normal Goomba's by removing the following line:Thanks, that fixed the problem. ![]() 11-18-2018, 06:15 PM
Man this was ages ago, but I just wanted to ask what disabling culling would do. I know that culling removes stuff out of camera that we can't see, so what purpose would it have disabling it?
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