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Codes for Paper Mario: The Thousand Year Door
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Codes for Paper Mario: The Thousand Year Door
08-19-2016, 06:07 PM
#11
heinzgruber Offline
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(08-19-2016, 05:50 PM)Dolphin.GC.Wii Wrote: Try to activate cheats from Cheats Manager after you load the game. So, you should not have to open Graphics Settings. I think you have to only apply the cheats.

[Image: a55eff-1471594254.png]

no change in picture. neither on or off.

Sad
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08-19-2016, 08:05 PM (This post was last modified: 08-19-2016, 08:07 PM by Admentus.)
#12
Admentus Offline
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Did you enable the "Activate Cheats" button in the General Config tab? Your interface seems to be german. Are you sure you are not mistaken the NTSC code for the PAL version? The code lines seem to be fine (you show only the first four rows) and the gecko code is activated, so that is not the issue here.
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08-19-2016, 08:54 PM
#13
heinzgruber Offline
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(08-19-2016, 08:05 PM)Admentus Wrote: Did you enable the "Activate Cheats" button in the General Config tab? Your interface seems to be german. Are you sure you are not mistaken the NTSC code for the PAL version? The code lines seem to be fine (you show only the first four rows) and the gecko code is activated, so that is not the issue here.

yes, activate cheats in general config tab is enabled.

i'm using the NTSC version auf the game because the pal-version work for me only with 50 fps; no matter if i select 60 hz in the beginning.
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09-20-2017, 09:02 AM
#14
evittalex
Unregistered
 
(04-23-2016, 04:11 AM)Admentus Wrote: A new Hard Mode code for increasing the defense of enemies (also for bosses) by one is added, which can be combined with the Hard / Insane Mode codes for increased enemy HP. The Enable Hard / Insane Mode code has been updated to support this new Hard Mode code.
It seems that the Goomba it not capable of having a higher defense. Either the address is wrong or the Goomba simply can't have any defense at all. So far tested, it works with other encountered enemies.

Hi there,

I am so excited to try this out, but I have to admit that I am struggling to get this gecko set to work. I can enable any other code so far that you've written, but the moment I try to run the game with "any" difficulty modifiers, I crash on start up. I can't see anybody else having the same issue here. Are you able to assist?

I can enable "Enable for Hard/Insane mode" without a crash, but if I enable any actual modifiers, it poops out.

Thanks.
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02-15-2018, 12:48 PM
#15
Sardrellas
Unregistered
 
Hey all!
  I wanted to ask for a small tidbit of help on this: All of the codes seem to work for me except the defense plus codes. Is there something I'm doing wrong?

I've also noticed that the HP bars do not appear directly under enemies anymore. Not sure if there's a fix to that or not.

Here's my current gecko and AR code config:
Spoiler: (Show Spoiler)
Code:
[Gecko]
$Widescreen Hack
C202F310 00000003
3DC08042 3DE03FD8
91EEF6D8 4E800020
60000000 00000000
04199598 4E800020
C200F500 00000004
3DE08082 3DC0402B
61CE12A2 91CFA1BC
60000000 387D015C
60000000 00000000
C200F508 00000004
3DE08082 3DC04063
61CEE8D3 91CFA1BC
60000000 7FC3F378
60000000 00000000
$Have Specific Badge
06004900 00000038
38000063 7C0903A6
808D1BE0 38A00120
A00401FA 7C002840
4D820020 28000000
41820010 38840002
4200FFE8 4E800020
B0A401FA 4E800020
040D2E54 4BF31AAC
*Have access to a specific badge. Save the game when the badge is in your inventory and then disable this code. Only use one version of this code at a time.
$Enable Hard / Insane Mode
C2129248 00000007
3F608000 637B4B00
80C50000 280600AB
4181001C 54C6083C
7CDB32AE 28060000
4182000C B0C50008
B0C5000A A8A50008
60000000 00000000
C2129258 00000008
80BA0000 3F608000
637B3C00 80C50000
280600AB 41810024
7CDB30AE 280600FF
41820018 98C500C4
98C500C5 98C500C6
98C500C7 98C500C8
60000000 00000000
28003C00 00FF0000
02003C00 0055FFFF
E2000001 80008000
*Required for Hard and Insane Mode for increasing the HP and DEF of enemies.
$Insane Mode (Normal Enemy HP)
02004B02 00000004
02004B04 00000004
02004B06 00000004
02004B08 00000006
02004B0A 00000006
02004B16 0000000C
02004B18 0000000E
02004B1A 0000000E
02004B1C 00000008
02004B1E 00000008
02004B20 00000006
02004B22 00000002
02004B24 00000004
02004B26 00000004
02004B2C 0000000A
02004B30 00000006
02004B32 00000008
02004B34 00000004
02004B36 0000000A
02004B38 00000008
02004B3A 00000006
02004B3C 00000002
02004B4A 00000008
02004B4C 00000008
02004B4E 00000008
02004B50 0000000A
02004B52 00000006
02004B54 00000006
02004B56 00000008
02004B58 0000000A
02004B5A 00000010
02004B5C 0000000A
02004B5E 00000010
02004B60 00000010
02004B62 0000000E
02004B64 0000000E
02004B66 0000000E
02004B68 0000000E
02004B6A 0000000E
02004B6C 0000000E
02004B6E 00000028
02004B70 0000000E
02004B72 0000000E
02004B74 0000000E
02004B76 0000000C
02004B78 00000032
02004B84 00000010
02004B86 00000010
02004B88 00000010
02004B8A 0000000E
02004B8C 00000028
02004B8E 00000008
02004B90 0000000A
02004B92 0000000A
02004B94 0000000C
02004B96 0000000E
02004BA8 00000010
02004BAA 0000000C
02004BAC 0000000A
02004BAE 0000000C
02004BB0 00000010
02004BB2 0000000A
02004BB4 0000000A
02004BB6 00000004
02004BB8 0000000C
02004BCE 0000000E
02004BD0 00000010
02004BD2 0000000A
02004BD4 00000010
02004BE0 00000012
02004BE2 00000014
02004BE4 0000000C
02004BE6 0000000E
02004BE8 00000004
02004BEA 00000014
02004BEC 00000002
02004BEE 00000012
02004BF0 00000014
02004BF6 00000012
02004BF8 00000014
02004BFA 00000014
02004BFC 00000006
02004BFE 0000000E
02004C00 00000014
02004C02 00000014
02004C04 00000010
02004C06 00000028
02004C32 0000000E
02004C34 0000000E
02004C36 0000000E
02004C38 00000010
02004C3A 00000010
02004C3C 00000018
02004C3E 0000001A
02004C40 0000000C
02004C42 00000014
02004C44 0000001E
02004C46 00000018
02004C48 00000020
02004C4A 00000010
02004C4C 0000001E
02004C4E 00000028
02004C50 00000014
02004C52 00000018
02004C54 00000018
*Increases normal enemy HP by 2x times. Does not include bosses. Do not use with the Hard Mode code for normal enemies. Can be used with Hard / Insane Mode for bosses. Can be used with Hard Mode for increased enemy DEF.
$Insane Mode (Boss HP)
02004B0C 0000000A
02004B0E 00000028
02004B10 00000018
02004B12 00000006
02004B14 00000006
02004B28 00000014
02004B2A 00000028
02004B3E 00000012
02004B40 00000018
02004B42 00000014
02004B7A 0000000C
02004B7C 0000000C
02004B7E 0000003C
02004B80 00000064
02004B98 00000050
02004BC6 0000003C
02004BC8 0000000C
02004BCA 00000014
02004BCC 00000014
02004C08 000000A0
02004C0A 0000003C
02004C0C 00000050
02004C20 0000008C
02004C22 00000064
02004C24 00000064
02004C26 00000006
02004C56 00000190
02004B2E 00000028
02004B44 0000003C
02004B46 00000004
02004B82 00000078
02004B9A 00000050
02004B9C 00000050
02004B9E 00000050
02004BBA 00000078
02004BBC 00000008
02004BBE 00000008
02004BC0 00000008
02004BC2 00000008
02004BC4 00000008
02004BD6 00000064
02004BD8 00000008
02004BDA 00000008
02004BDC 00000008
02004BDE 00000008
02004BF2 0000008C
02004BF4 0000000A
02004C28 0000012C
02004C2A 0000012C
02004C2C 0000012C
02004C2E 0000012C
02004C30 0000012C
*Increases boss HP by 2x times. Does not include normal enemies. Do not use with the Hard Mode code for bosses. Can be used with Hard / Insane Mode for normal enemies. Can be used with Hard Mode for increased enemy DEF.
$Hard Mode (Normal Enemy DEF)
00003C01 00000001
00003C02 00000001
00003C03 00000001
00003C04 00000001
00003C05 00000001
00003C0B 00000003
00003C0C 00000001
00003C0D 00000001
00003C0E 00000002
00003C0F 00000002
00003C10 00000001
00003C11 00000002
00003C12 00000003
00003C13 00000005
00003C16 00000002
00003C18 00000001
00003C19 00000001
00003C1A 00000003
00003C1B 00000001
00003C1C 00000001
00003C1D 00000001
00003C1E 00000001
00003C25 00000002
00003C26 00000002
00003C27 00000001
00003C28 00000001
00003C29 00000004
00003C2A 00000003
00003C2B 00000001
00003C2C 00000001
00003C2D 00000001
00003C2E 00000005
00003C2F 00000002
00003C30 00000002
00003C31 00000001
00003C32 00000001
00003C33 00000001
00003C34 00000001
00003C35 00000001
00003C36 00000001
00003C37 00000001
00003C38 00000002
00003C39 00000002
00003C3A 00000002
00003C3B 00000004
00003C3C 00000003
00003C42 00000001
00003C43 00000001
00003C44 00000001
00003C45 00000001
00003C46 00000002
00003C47 00000004
00003C48 00000005
00003C49 00000005
00003C4A 00000001
00003C4B 00000001
00003C54 00000001
00003C55 00000001
00003C56 00000001
00003C57 00000001
00003C58 00000001
00003C59 00000005
00003C5A 00000003
00003C5B 00000002
00003C5C 00000002
00003C67 00000001
00003C68 00000001
00003C69 00000005
00003C6A 00000001
00003C70 00000001
00003C71 00000001
00003C72 00000006
00003C73 00000001
00003C74 00000001
00003C75 00000002
00003C76 00000001
00003C77 00000001
00003C78 00000002
00003C7B 00000001
00003C7C 00000001
00003C7D 00000005
00003C7E 00000003
00003C7F 00000006
00003C80 00000003
00003C81 00000003
00003C82 00000003
00003C83 00000003
00003C99 00000001
00003C9A 00000001
00003C9B 00000001
00003C9C 00000003
00003C9D 00000003
00003C9E 00000001
00003C9F 00000001
00003CA0 00000005
00003CA1 00000004
00003CA2 00000001
00003CA3 00000003
00003CA4 00000001
00003CA5 00000005
00003CA6 00000001
00003CA7 00000001
00003CA8 00000003
00003CA9 00000006
00003CAA 00000006
$Hard Mode (Normal Enemy DEF)
00003C01 00000001
00003C02 00000001
00003C03 00000001
00003C04 00000001
00003C05 00000001
00003C0B 00000003
00003C0C 00000001
00003C0D 00000001
00003C0E 00000002
00003C0F 00000002
00003C10 00000001
00003C11 00000002
00003C12 00000003
00003C13 00000005
00003C16 00000002
00003C18 00000001
00003C19 00000001
00003C1A 00000003
00003C1B 00000001
00003C1C 00000001
00003C1D 00000001
00003C1E 00000001
00003C25 00000002
00003C26 00000002
00003C27 00000001
00003C28 00000001
00003C29 00000004
00003C2A 00000003
00003C2B 00000001
00003C2C 00000001
00003C2D 00000001
00003C2E 00000005
00003C2F 00000002
00003C30 00000002
00003C31 00000001
00003C32 00000001
00003C33 00000001
00003C34 00000001
00003C35 00000001
00003C36 00000001
00003C37 00000001
00003C38 00000002
00003C39 00000002
00003C3A 00000002
00003C3B 00000004
00003C3C 00000003
00003C42 00000001
00003C43 00000001
00003C44 00000001
00003C45 00000001
00003C46 00000002
00003C47 00000004
00003C48 00000005
00003C49 00000005
00003C4A 00000001
00003C4B 00000001
00003C54 00000001
00003C55 00000001
00003C56 00000001
00003C57 00000001
00003C58 00000001
00003C59 00000005
00003C5A 00000003
00003C5B 00000002
00003C5C 00000002
00003C67 00000001
00003C68 00000001
00003C69 00000005
00003C6A 00000001
00003C70 00000001
00003C71 00000001
00003C72 00000006
00003C73 00000001
00003C74 00000001
00003C75 00000002
00003C76 00000001
00003C77 00000001
00003C78 00000002
00003C7B 00000001
00003C7C 00000001
00003C7D 00000005
00003C7E 00000003
00003C7F 00000006
00003C80 00000003
00003C81 00000003
00003C82 00000003
00003C83 00000003
00003C99 00000001
00003C9A 00000001
00003C9B 00000001
00003C9C 00000003
00003C9D 00000003
00003C9E 00000001
00003C9F 00000001
00003CA0 00000005
00003CA1 00000004
00003CA2 00000001
00003CA3 00000003
00003CA4 00000001
00003CA5 00000005
00003CA6 00000001
00003CA7 00000001
00003CA8 00000003
00003CA9 00000006
00003CAA 00000006
*Increases normal enemy DEF by 1. Does not include bosses. Can be used with Hard / Insane Mode for increased enemy HP.
$Hard Mode (Boss DEF)
00003C06 00000001
00003C07 00000001
00003C08 00000001
00003C09 00000001
00003C0A 00000001
00003C14 00000001
00003C15 00000001
00003C1F 00000001
00003C20 00000001
00003C21 00000001
00003C3D 00000001
00003C3E 00000001
00003C3F 00000002
00003C40 00000001
00003C4C 00000001
00003C63 00000001
00003C64 00000001
00003C65 00000001
00003C66 00000001
00003C84 00000003
00003C85 00000001
00003C86 00000001
00003C90 00000003
00003C91 00000001
00003C92 00000002
00003C93 00000001
00003CAB 00000003
00003C17 00000002
00003C22 00000002
00003C23 00000001
00003C41 00000001
00003C4D 00000005
00003C4E 00000001
00003C4F 00000001
00003C5D 00000002
00003C5E 00000002
00003C5F 00000002
00003C60 00000001
00003C61 00000001
00003C62 00000001
00003C6B 00000001
00003C6C 00000001
00003C6D 00000001
00003C6E 00000001
00003C6F 00000001
00003C79 00000003
00003C7A 00000001
00003C94 00000001
00003C95 00000001
00003C96 00000001
00003C97 00000001
00003C98 00000001
*Increases boss DEF by 1. Does not include normal enemies. Can be used with Hard / Insane Mode for increased enemy HP.
[Gecko_Enabled]
$Widescreen Hack
$Have Specific Badge
$Enable Hard / Insane Mode
$Insane Mode (Normal Enemy HP)
$Insane Mode (Boss HP)
$Hard Mode (Normal Enemy DEF)
$Hard Mode (Normal Enemy DEF)
$Hard Mode (Boss DEF)
[ActionReplay_Enabled]
$$Disable Culling Outside Camera View - Most
$$Disable Culling Outside Camera View - NPCs and Enemies
$$Disable Culling Outside Camera View - Coin Boxes and Items
$$No Letterbox
[ActionReplay]
$$Disable Culling Outside Camera View - Most
04024CB4 60000000
04024CC0 60000000
04024CD0 60000000
04024CE0 60000000
04024CF0 60000000
04024CFC 48000408
$$Disable Culling Outside Camera View - NPCs and Enemies
0404AD14 60000000
0404AD20 60000000
0404AD34 60000000
0404AD44 60000000
0404AD54 60000000
0404AD60 48000010
$$Disable Culling Outside Camera View - Coin Boxes and Items
040607D4 60000000
040607E4 60000000
040607F8 60000000
04060804 60000000
04060814 60000000
$$Static Camera - In Some Scenes Camera Must Be Moved With Freelook
0400DF80 60000000
0400DF90 60000000
$$No Letterbox
0400E3D4 48000070


Thank you!
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08-02-2018, 07:56 AM
#16
The Mailguy
Unregistered
 
(04-23-2016, 04:11 AM)Admentus Wrote: A new Hard Mode code for increasing the defense of enemies (also for bosses) by one is added, which can be combined with the Hard / Insane Mode codes for increased enemy HP. The Enable Hard / Insane Mode code has been updated to support this new Hard Mode code.
It seems that the Goomba it not capable of having a higher defense. Either the address is wrong or the Goomba simply can't have any defense at all. So far tested, it works with other encountered enemies.

Welp... Is there a code to edit the probabilities of the effectiveness of Fright Mask against the legally possible enemies?
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10-03-2018, 06:23 AM
#17
ScubaDog
Unregistered
 
(04-23-2016, 04:11 AM)Admentus Wrote: A new Hard Mode code for increasing the defense of enemies (also for bosses) by one is added, which can be combined with the Hard / Insane Mode codes for increased enemy HP. The Enable Hard / Insane Mode code has been updated to support this new Hard Mode code.
It seems that the Goomba it not capable of having a higher defense. Either the address is wrong or the Goomba simply can't have any defense at all. So far tested, it works with other encountered enemies.

Hey were you ever able to fix the Goombas? Cause the game crashes for me whenever I deal damage to a Goomba while using the +1 defense for normal enemies Gecko Code.
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10-03-2018, 06:43 AM (This post was last modified: 10-03-2018, 04:18 PM by Admentus.)
#18
Admentus Offline
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Posts: 1,970
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Joined: May 2015
You can disable the additional +1 DEF for normal Goomba's by removing the following line:

Code:
00003C01 00000001

From the Hard Mode (Normal Enemy DEF) Gecko Code. This should fix the freezes that occur when hitting a Goomba. I didn't observe a crash, but rather a soft freeze. You can still load a save state to undo the freeze, so the game's memory is probably getting messed up.
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10-03-2018, 08:18 AM
#19
ScubaDog
Unregistered
 
(10-03-2018, 06:43 AM)Admentus Wrote: You can disable the additional +1 DEF for normal Goomba's by removing the following line:


Code:
00003C01 00000001

From the Hard Mode (Normal Enemy DEF) Gecko Code. This should fix the freezes that occur when hitting a Goomba. I didn't observer a crash, but rather a soft freeze. You can still load a save state to undo the freeze, so the game's memory is probably getting messed up.
Thanks, that fixed the problem. Smile
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11-18-2018, 06:15 PM
#20
zemeon Offline
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Posts: 14
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Man this was ages ago, but I just wanted to ask what disabling culling would do. I know that culling removes stuff out of camera that we can't see, so what purpose would it have disabling it?
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