Ok, fixed. I remove the additional defense for the Koopa Troopa's.
Sorry for the late reply.
Sorry for the late reply.
Codes for Paper Mario: The Thousand Year Door
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02-08-2019, 02:14 AM
Ok, fixed. I remove the additional defense for the Koopa Troopa's.
Sorry for the late reply. 08-15-2019, 06:54 AM
Hi, I'm using all the codes aside from the Insane Mode ones. For some reason whenever I body slam Goombas with Flurrie the game freezes. Any clue as to what could be causing it? Thanks.
Edit: I deleted the Goomba's defense code and now I'm up against the KP Koopas in the Glitz Pit, and when I use Earth Tremor against them it freezes. 10-28-2019, 06:50 AM
Hi all, I'm not sure if this is possible, but I've been looking for a code that sets a minimum amount of star points for enemies. So that, no matter what your level, killing an enemy will give you at least -one- star point each rather than one point for the whole battle. I haven't been able to find a code that does this anywhere.
11-11-2019, 10:57 AM
Hello All,
I have recently completed a run using the double HP for enemies and bosses and here are a couple of issues I noticed: 1. Cortez has 20 HP in each phase normally, but with the 2x HP code he will have 120 HP in each phase making him the official final boss with this code active. 2. Shadow Queen's hands have 5 HP normally, but with the code her hands will have 300 HP just like the shadow queen herself making this fight much harder. Still managed to beat the bosses without disabling the code but damn... What a challenge! 11-12-2019, 07:44 PM
(11-11-2019, 10:57 AM)PsychoShyloh Wrote: Hello All, Ohh... It's has certainly been a while since I played TTYD to check the codes. I will have to replay most of the game for that I suppose, which still isn't in my plans for the time being. If I ever get around to it, I can adjust the HP values again. 05-23-2020, 04:17 PM
I know this is an old thread, but has anyone managed to get this working on Android? I couldn't get gecko codes to work on the official build, and on the mmj build adjusting an enemy's hp just gives them an hp of 0, making them die on the first hit
(05-23-2020, 04:17 PM)ssmith Wrote: I know this is an old thread, but has anyone managed to get this working on Android? I couldn't get gecko codes to work on the official build, and on the mmj build adjusting an enemy's hp just gives them an hp of 0, making them die on the first hit Old thread? I am still around. Occasionally I do some updating here. Replaced the Hard Mode and Insane codes with something better recently. Which is the specific code you used? I am pretty sure I tested it on the latest dev build on Dolphin, and it worked. I just did some quick check in Chapter 1. EDIT: Actually wait... Check out my other thread: https://forums.dolphin-emu.org/Thread-ar-coding-with-admentus?pid=503884#pid503884 The updated codes are there. Lol, I didn't update this thread yet with those new codes. 05-24-2020, 01:58 AM
Thanks for the updated codes, but even with them I still have the problem that enabling them as gecko codes just crashes the app, and enabling them as action replay codes doesn't have any effect ? has anyone gotten them to work on the Android version?
06-09-2020, 04:22 PM
I've been using the insane mode codes and have been playing through chapter 1 and 2 just fine, but the codes seem to stop working in The Glitz Pit. The Goomba Bros. only have 2HP. I though I maybe loaded the game without cheats at first by mistake, so I tried again and they still only had 2HP. I tried to find a solution online, but I just couldn't. I'm using Nintendont on Wii U btw, not Dolphin.
Nevertheless, I still appreciate the codes being made! |
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