The Auto-HDR post-processing shader works fine with Vulkan on my system, but when I try it with D3D11, the game shows a black screen, although I can hear the game's sound. Other shaders similarly malfunction with D3D. I tried "16-bit", and it shows a dark gray screen.
If anybody has any clues about where I can start looking, please let me know.
If anybody has any clues about where I can start looking, please let me know.
Windows 11 | i5-12600KF | NVidia RTX 4060 Ti 8GB | 16GB DDR4-3200