(06-08-2012, 12:35 AM)AnyOldName3 Wrote: Hang on, I've now seen your LLE anti-stutter solution, so will believe the lack of stuttering. The main thing to consider is whether or not it will reintroduce the bugs of HLE.
In fact, a full set of settings screenshots may be useful for attempted replication of these results. Also, anything else we should know (ie are you using some strange build, have you recently been fired from Nintendo for stealing SMG2's source code and creating a static recompilation of it in x86-64 machine code) would be useful.
Unless you can tell me how to take all settings windows in one screenshoot,taking one screenshoot for each setting window sounds boring
I already told you which settings make a difference in this game-any other setting has no impact on perfomance,so what would you gain by looking at each at every setting ?
First and foremost,you must set efb copy to texture instead of ram.
I think everyone knows this gives big speedup in pretty much every game. In 15+ hours of playing SMG2 I have not encounter any instance where copy to ram would be required-no gameplay or graphic bugs with copy to texture.
Secondly,you need to enable accurate vbeam emulation.
And thirdly,if you dont want sound to skip,you need to disable idle skipping option.
Thats all the option which make a difference speedwise in this game.
If you are still not getting same pefomance,it means something must be wrong on your end.
I am using currently 3.0-600 but I tested this with couple of revisions.