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Black screen Mario Galaxies on Dolphin 4.0
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Black screen Mario Galaxies on Dolphin 4.0
09-24-2013, 04:11 AM (This post was last modified: 09-24-2013, 04:24 AM by JohnnyGui.)
#1
JohnnyGui Offline
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Hey all,

I'm in desperate need of help. For some reason after installing Dolphin 4.0, Mario Galaxy 1 & 2 don't work anymore. After clicking the play button, the usual second window pops up but stays black all the time. It's only showing the yellow text with the PC specs. I can see the title bar showing that the FPS is staying at 0, while the VPS is 60 - 100%. Changing the FPS settings while ingame doesn't do anything.
Now I have literally tried enabling and disabling every checkbox in the Graphics (plus changing backends), DSP and Config settings but no avail. It doesn't even work with the default settings or after a PC restart. NSMB does work though. Dolphin 3.5 ran Maro Galaxy 1 & 2 flawlessly.
I'm wondering if anyone could help me find a solution for this?

Specs:
Windows 8 Pro 64bit
GTX 660Ti
3570K at 3.4 (not OC'ed)
8GB RAM and 1 TB HDD
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09-24-2013, 04:51 AM
#2
DJBarry004 Offline
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Have you tried disabling "Skip CPU to EFB access"?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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09-24-2013, 05:03 AM
#3
DJBarry004 Offline
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(09-24-2013, 04:56 AM)Starscream Wrote:
(09-24-2013, 04:51 AM)DJBarry004 Wrote: Have you tried disabling "Skip CPU to EFB access"?

Why are you suggesting that? That is going to prevent him from using the "pull stars", as that functionality depends on that option being unchecked.

As far as the actual issue, I can't comment since those games work for me. Are you certain your game files are not corrupt?
Sorry, it´s just that I always get confused with that thing...
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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09-24-2013, 05:06 AM (This post was last modified: 09-24-2013, 05:08 AM by JohnnyGui.)
#4
JohnnyGui Offline
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(09-24-2013, 04:56 AM)Starscream Wrote:
(09-24-2013, 04:51 AM)DJBarry004 Wrote: Have you tried disabling "Skip CPU to EFB access"?

Why are you suggesting that? That is going to prevent him from using the "pull stars", as that functionality depends on that option being unchecked.

As far as the actual issue, I can't comment since those games work for me. Are you certain your game files are not corrupt?

Just for checking, it didn't help.
@ Starscream: No they're not, I tried the games on an old VAIO laptop (Radeon HD 6320 GPU) and it worked perfectly Huh .
Maybe anyone else with the same OS and a GPU of the same series can confirm this issue? The problem is that the FPS stays at 0 and won't increase after you click the play button.
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09-24-2013, 05:17 AM
#5
mbc07 Offline
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Skip EFB access hasn't anything to do with it. OpenGL backend appears to produce this bug with nVidia, depending of the driver version you're using
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (21H2)
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09-24-2013, 05:22 AM (This post was last modified: 09-24-2013, 05:29 AM by JohnnyGui.)
#6
JohnnyGui Offline
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(09-24-2013, 05:17 AM)Jhonn Wrote: Skip EFB access hasn't anything to do with it. OpenGL backend appears to produce this bug with nVidia, depending of the driver version you're using

Well, the weird thing is that this happens with every backend for me; even with the software renderer. I'm using the 314.22 driver.

Edit:
I just noticed that when I enable External Frame Buffer and switch it to "Real", the FPS in the title bar increases to 60 but the screen still stays black. The ingame FPS counter is still stuck at 0 in that case. Does this give any hints?
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09-24-2013, 05:24 AM
#7
mbc07 Offline
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Well, in this case, something is really wrong in your system...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (21H2)
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09-24-2013, 05:31 AM (This post was last modified: 09-24-2013, 05:35 AM by dii.)
#8
dii Offline
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I'm getting the same thing on every game. Black screen, FPS stays at 0.

Same happens on both opengl and software rendering.

Games tried: Zelda/WindWaker, Zelda/Twilight Princess, Metroid Prime
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09-24-2013, 05:34 AM (This post was last modified: 09-24-2013, 05:46 AM by JohnnyGui.)
#9
JohnnyGui Offline
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(09-24-2013, 05:24 AM)Jhonn Wrote: Well, in this case, something is really wrong in your system...

I highly doubt that since this is a new system that I reformatted recently. Also, it worked perfectly on Dolphin 3.5 and this problem only goes for SMG 1 and 2.
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09-24-2013, 10:05 AM
#10
JohnnyGui Offline
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Ok guys, I figured it out. It seems that this has to do with the Wii language you have chosen in the Config settings. Choosing Dutch, German, Italian or Japanese seems to give me the black screen with FPS stuck at 0. Choosing English fixed the problem.

What has this option got to do with this problem? Anyone else who can reproduce this?
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