I'm wondering, because the NES, SNES and N64 had their standard/common resolutions, but, several games had different resolutions. Specially on the N64 where the "standard" was 320x240, but a lot of games (specially the ones that used the RAM expansion pack) could increase their resolutions as high as 640x480. Some others had weird resolutions like 320x512 or 400x240. The way I can tell their resolutions is because the emulators take direct feed screenshots, and the screenshots come out with the resolution directly from the frame buffer, regardless your custom window size or full screen status at the time the image was taken.
Now, I'm asking this because I noticed that when Dolphin takes a screenshot, it takes it at the size of your emulator window. That's just fine, I have the emu windowed at a permanent 640x480, but I'm wondering if maybe there are some games that have other resolutions that I might be missing since the screenshots are not coming directly from the framebuffer?
Now, I'm asking this because I noticed that when Dolphin takes a screenshot, it takes it at the size of your emulator window. That's just fine, I have the emu windowed at a permanent 640x480, but I'm wondering if maybe there are some games that have other resolutions that I might be missing since the screenshots are not coming directly from the framebuffer?