I recently did a playthrough of the game myself and decided to upscale most of the UI and sprites. So here is a pack of sprites that include the vast majority that are missing from the TC's pack. TC is free to use the sprite if he wants too, of course. Again, it's just 2xWaifu upscaling, no awesome custom fonts nor other stuff like the TC is doing. It is, however, worth noting that I upscaled the button sprites since I was using the Wii Pro Controller and not the GameCube pad (since the TCs sprite erase all non-GC buttons) so those that are using the GameCube controller would want to delete the upscaled buttons included in this pack in favor of the nicer ones the TC created. Also, there are some overlapping Adel Sprites (since, for some reason, they where blurry on the TCs pack).
Most of the sprites of the game should be in here...
- All Costumes
- All Menu Sprites
- All Cutscene Sprites
- All Mayor and Minor NPCs
- Vast Majority of Battle Cards (Missing Squill and Banchu because I didn't go for those in this run).
- Menu Icons.
- Buffs/Debuffs
- Backdrops
- etc.
I could be missing a few things here and there but most should in here.
https://www.dropbox.com/s/hvt61qyv63mpvo...es.7z?dl=0
About the 60 FPS hack, I was messing around with it and came up with this cheat...
[ActionReplay]
$60FPS (Buggy)
0044260C 0000003F
00442610 0000003F
00442617 00000000
0044260D 00000080
00442611 00000080
0044261B 00000001
Now, the good news... it works, it does unlock the framerate but it sadly doesn't quite work perfectly. Lemme list what does and doesn't work:
What Works:
Battles - From what I tested battles work perfectly with the 60fps hack. Rogress, Excel Arts, spells, attack animations, movement, etc. It all works perfectly.
Fully Animated Cut-scenes - Talking about the ones with the black bars on the bottom of the screen and are fully animated, they seem to work perfectly. No sync problems or anything of the sort.
FMVs - No issue with the playback.
What doesn't work:
Movement in Towns/Dungeons - Sadly, L'arcs walking animation severely glitches out if you unlock the framerate. L'arc starts getting stuck and his footsteps sound twice as fast. Everything else seems to work perfectly.
Context Sensitive Actions - Seems to be a minor issue but any context sensitive action plays twice as fast. Could lead to sync issues but that might not be the case at all.
Walking Animation during Real-Time Cutscenes - Talking about the simpler cutscenes (usually played out in Visual Novel Style), when characters try to move during said cutscenes they tend to scroll at half the speed. This can cause a few sync issues with some cutscenes but shouldn't really break anything.
The World Map - Everything just runs at 2x speed.
Maybe someone with more experience can find a way to fix some of these issues or at least create a cheat that only works in battle (or something). Sadly, I'm not very experienced so this is as much as I can do.
Hope this post somehow helps!
Most of the sprites of the game should be in here...
- All Costumes
- All Menu Sprites
- All Cutscene Sprites
- All Mayor and Minor NPCs
- Vast Majority of Battle Cards (Missing Squill and Banchu because I didn't go for those in this run).
- Menu Icons.
- Buffs/Debuffs
- Backdrops
- etc.
I could be missing a few things here and there but most should in here.
https://www.dropbox.com/s/hvt61qyv63mpvo...es.7z?dl=0
About the 60 FPS hack, I was messing around with it and came up with this cheat...
[ActionReplay]
$60FPS (Buggy)
0044260C 0000003F
00442610 0000003F
00442617 00000000
0044260D 00000080
00442611 00000080
0044261B 00000001
Now, the good news... it works, it does unlock the framerate but it sadly doesn't quite work perfectly. Lemme list what does and doesn't work:
What Works:
Battles - From what I tested battles work perfectly with the 60fps hack. Rogress, Excel Arts, spells, attack animations, movement, etc. It all works perfectly.
Fully Animated Cut-scenes - Talking about the ones with the black bars on the bottom of the screen and are fully animated, they seem to work perfectly. No sync problems or anything of the sort.
FMVs - No issue with the playback.
What doesn't work:
Movement in Towns/Dungeons - Sadly, L'arcs walking animation severely glitches out if you unlock the framerate. L'arc starts getting stuck and his footsteps sound twice as fast. Everything else seems to work perfectly.
Context Sensitive Actions - Seems to be a minor issue but any context sensitive action plays twice as fast. Could lead to sync issues but that might not be the case at all.
Walking Animation during Real-Time Cutscenes - Talking about the simpler cutscenes (usually played out in Visual Novel Style), when characters try to move during said cutscenes they tend to scroll at half the speed. This can cause a few sync issues with some cutscenes but shouldn't really break anything.
The World Map - Everything just runs at 2x speed.
Maybe someone with more experience can find a way to fix some of these issues or at least create a cheat that only works in battle (or something). Sadly, I'm not very experienced so this is as much as I can do.
Hope this post somehow helps!