Keep trying (closing Dolphin completely between tries) and it will work eventually.
Another last 1000 revisions thread
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02-04-2011, 02:51 PM
Quote:OK understood, and you have been great at explaining things simply lately. HLE (high level emulation) emulates software behavior on our hardware. LLE (low level emulation) emulates the behavior of the native hardware instead of software behavior. The interpreter for lle simply interprets the gc/wii dsp instructions into equivalent x86 machine code. The jit recompiler/interpreter does that but also caches the code (results) so it can be reused, thus improving performance. After emulation the resulting audio code is passed out of the plugin in a particular format for an audio backend to be used to decode it into LPCM. "enable dtk music" is the only option that I can think of that could be removed from the audio plugins without upsetting me. In some games where either sound effect or music is way louder/quieter than the other and music doesn't loop properly anyways it can be useful. Quote:Add on to all those possible options, most of which seem unneccesary things like we talked about in the other topic like how there's A Framerate option that doesn't limit framerate but VPS, even though as you said the VPS is always 60 anyway so why there's a limiter I dont know, why it's called a framerate limiter when thats not what it's limiting is even more baffling, and why there's an option to use framerate to limit right next to the framerate limiter that doesn't really limit framerate just VPS, and add audio throttling and vsync options both of which seem more useful and less confusing than the Framelimit VPS limit thing and... I won't get into it right now since it would take me half an hour to thoroughly cover my opinions on this matter but let me just give you the abridged version: more options = better, period. I will personally kill any developer that takes away these so called "useless" options if I can find so much as one reason to use it. Until dolphin magically becomes super fast, super accurate, and stable all at the same time options and hacks are our only hope. If enough options and hacks are added nearly anything can be run fast and without bugs with the proper configuration. It's a good short term solution until everything starts becoming accurate.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 02-04-2011, 09:40 PM
For me LLE on thread works like 1 in 100 times using r7040. Unfortunately r6971 took 10fps from SMG so any gain from this is...well still less than before.
Intel core i5 750 @ 3.2 GHz / AMD 5850 / 4GB RAM @ 1600 MHz
Windows 7 x64 02-05-2011, 02:15 AM
Ok so LLE on thread does indeed work for me within 3 tries if I close the emu between attempts.
Just tried again with r7060 and the on thread option gives a nice speed up. Also the slowdowns are far less crippling when collecting a load of star bits and its a lot smoother. Nice work.
Intel core i5 750 @ 3.2 GHz / AMD 5850 / 4GB RAM @ 1600 MHz
Windows 7 x64 02-05-2011, 02:21 AM
Anyways, it's an amazing work everyone's doing here and it's a shame I don't have much time to spend here, little projects have this or maybe more amount of developer activity.
So, I'll be bothering you guys again when you reach 8000, because I'm pretty sure I won't be able to make the OVER 9000! revs thread before someone else does
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 |
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