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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Android 6.0 and higher compatibility
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Android 6.0 and higher compatibility
05-17-2020, 06:03 AM
#11
JosJuice Offline
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(05-17-2020, 05:57 AM)RRadHedgehog12 Wrote: Wait, so why is it only 64-bit? Why can't it be 32-bit? I'm really curious.

32-bit devices are too slow to run Dolphin at full speed, so the 32-bit JIT recompiler was removed from Dolphin due to limited usefulness. You can still build Dolphin for 32-bit if you exclude the JIT, but it'll be super slow, which is why we don't see any point in distributing builds with JIT-less 32-bit support.
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05-17-2020, 07:16 AM
#12
RRadHedgehog12 Offline
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(05-14-2020, 10:48 PM)JosJuice Wrote: If your device doesn't support 64-bit code, then no, that is not something you can fix.

I think my phone does support 64-bit code. So how would I fix it?
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05-17-2020, 02:19 PM
#13
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You need a custom ROM built with 64-bit support. Honestly I wouldn't bother, though, Galaxy A10e is a budget oriented, entry level phone, which is simply too slow to run anything on Dolphin, even if you manage to install it. Keep in mind that GameCube/Wii emulation is very demanding and even recent flagship phones, with SoCs way more powerful than what you have on your A10e (e.g. Snapdragon 855/865 based devices) still struggles with Dolphin depending of the game...
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05-17-2020, 02:24 PM
#14
LG Fanatic Offline
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Another thing to consider OP, is dolphin usually performs best with devices with Snapdragon SOCs(system on a chip). When you upgrade in the future, make sure it's a snapdragon device, if you want optimal dolphin performance.
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05-29-2020, 08:51 PM
#15
RRadHedgehog12 Offline
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One other thing. Even though this isn't related to the topic, what versions of Dolphin (that don't crash) are compatible with Mac version 10.9.5?
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