First off, I know savestates aren't fully stable yet. I thought I'd start this to discuss patterns to the problem, ways around it, etc.
I'm playing Symphonia: Dawn of the New World at the moment and I noticed something funny last night. I made four savestates as usual (just to be safe) and it finally happened - all of them were broken. I decided to play around with some settings to see if it helped, and upon switching from D3D9 to D3D11 and putting everything on safe and enhancement-free, the savestates loaded fine! So I then proceeded to make new states, went back to "pretty mode" D3D9 and the new states loaded properly.
I've also been playing around with the idea that maybe this is related to framerate - but I don't know. I also have no idea how much testing's already been done on this and if there's a general consensus on what it's about and plans for implementing a fix, so if somebody could enlighten me on that, that'd be appreciated.
I'm playing Symphonia: Dawn of the New World at the moment and I noticed something funny last night. I made four savestates as usual (just to be safe) and it finally happened - all of them were broken. I decided to play around with some settings to see if it helped, and upon switching from D3D9 to D3D11 and putting everything on safe and enhancement-free, the savestates loaded fine! So I then proceeded to make new states, went back to "pretty mode" D3D9 and the new states loaded properly.
I've also been playing around with the idea that maybe this is related to framerate - but I don't know. I also have no idea how much testing's already been done on this and if there's a general consensus on what it's about and plans for implementing a fix, so if somebody could enlighten me on that, that'd be appreciated.
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