• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 225 226 227 228 229 ... 368 Next »

About save states
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
About save states
08-16-2011, 07:16 PM (This post was last modified: 08-16-2011, 07:17 PM by SeeK.)
#1
SeeK Offline
Fullmetal Guitarist
**
Posts: 42
Threads: 1
Joined: Aug 2011
First off, I know savestates aren't fully stable yet. I thought I'd start this to discuss patterns to the problem, ways around it, etc.

I'm playing Symphonia: Dawn of the New World at the moment and I noticed something funny last night. I made four savestates as usual (just to be safe) and it finally happened - all of them were broken. I decided to play around with some settings to see if it helped, and upon switching from D3D9 to D3D11 and putting everything on safe and enhancement-free, the savestates loaded fine! So I then proceeded to make new states, went back to "pretty mode" D3D9 and the new states loaded properly.

I've also been playing around with the idea that maybe this is related to framerate - but I don't know. I also have no idea how much testing's already been done on this and if there's a general consensus on what it's about and plans for implementing a fix, so if somebody could enlighten me on that, that'd be appreciated.
Intel i5 4670k @ 4.5GHz | ASUS R9-290 DC2 | 20GB Corsair PC3-12800 DDR3 RAM
Find
Reply
08-16-2011, 07:38 PM
#2
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
You migth also want to use native saves, because their defectiveness could be related if they're made right after each others.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
08-17-2011, 08:34 PM
#3
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
Yeah, there's a bit of randomness with the save states. I usually try to load the save states a few times before giving up on them. Also loading the states in a different order sometimes works too. For example, I might load state 3 followed by state 1 to get it to work when loading state 2 followed by state 1 won't.
Find
Reply
08-18-2011, 06:45 PM
#4
SeeK Offline
Fullmetal Guitarist
**
Posts: 42
Threads: 1
Joined: Aug 2011
Yes, I'm using native saves as often as I can - but I'm so used to states when emulating, I find it difficult to get rid of the habit.

And yes, I've found that too - loading a comparatively "healthy" state first and then jumping to a less stable one seems to work rather often, but loading unstable states one after the other just seems to freeze all of them. I also found that certain graphical elements seem to impact the states' stability, as they refused to work altogether (even after 25+ attempts at saving and loading) when there was a heavy fog effect on screen (as you enter the Iselia Human Ranch in Symphonia 2). The fog brought my framerate down from its otherwise stable 50 FPS, so I still think it's framerate-related somehow.
Intel i5 4670k @ 4.5GHz | ASUS R9-290 DC2 | 20GB Corsair PC3-12800 DDR3 RAM
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode