Hey all.
I updated a few days ago to the build 5.0-4889 so I could try out the new feature, the ubershaders. I chose the Hybrid option, waited a few minutes and every game went as smooth as they could (since my laptop has low-end hardware).
The first game I played was F-Zero GX, which was working flawlessly using that build. Then, I decided yesterday to use 4994, waiting again for the shaders to compile, and try the game again; but it turns out that the game messed up. It will keep resetting itself, like when you disable Sync GPU Thread. And worst thing is, now it does the same in 4889 (which was working previously)
I started to get worried so I chose to keep testing the rest of my games, and I did found more problems (in both builds):
1- For some reason, Skip EFB Access from CPU is part of the defaults for both Super Mario Sunshine and Wind Waker. This particular option causes a massive slowdown (bringing the framerate to single digits) during the sequence that plays in the title screen. Happens on both 4889 and 4994. (The slowdown does go away after the title screen is shown in Wind Waker).
2- Some Virtual Console titles (Super Mario Bros. 2, Super Mario Kart and Super Mario World) suffered from artifacts that would appear intermittently in the upper half of the screen. This happens on 4994 and it´s difficult to see unless you slow down the emulation speed.
3- For some reason, trying to open the Graphics options while running Mario Kart Wii crashes Dolphin. Happens on both builds.
4- Although not very noticeable, some games that use FMV (Super Smash Bros. Brawl, Mario Party 4) have tearing while the intro videos play. Doesn´t happen in actual gameplay. All this in build 4994.
The screenshots are attached. Hope you guys can help. My specs are in my profile.
Update: Could not upload Mario Sunshine´s, Wind Waker´s and Brawl´s screenshots because of file size limits.
Sunshine´s/Wind Waker´s graphic settings are included, though.
I updated a few days ago to the build 5.0-4889 so I could try out the new feature, the ubershaders. I chose the Hybrid option, waited a few minutes and every game went as smooth as they could (since my laptop has low-end hardware).
The first game I played was F-Zero GX, which was working flawlessly using that build. Then, I decided yesterday to use 4994, waiting again for the shaders to compile, and try the game again; but it turns out that the game messed up. It will keep resetting itself, like when you disable Sync GPU Thread. And worst thing is, now it does the same in 4889 (which was working previously)
I started to get worried so I chose to keep testing the rest of my games, and I did found more problems (in both builds):
1- For some reason, Skip EFB Access from CPU is part of the defaults for both Super Mario Sunshine and Wind Waker. This particular option causes a massive slowdown (bringing the framerate to single digits) during the sequence that plays in the title screen. Happens on both 4889 and 4994. (The slowdown does go away after the title screen is shown in Wind Waker).
2- Some Virtual Console titles (Super Mario Bros. 2, Super Mario Kart and Super Mario World) suffered from artifacts that would appear intermittently in the upper half of the screen. This happens on 4994 and it´s difficult to see unless you slow down the emulation speed.
3- For some reason, trying to open the Graphics options while running Mario Kart Wii crashes Dolphin. Happens on both builds.
4- Although not very noticeable, some games that use FMV (Super Smash Bros. Brawl, Mario Party 4) have tearing while the intro videos play. Doesn´t happen in actual gameplay. All this in build 4994.
The screenshots are attached. Hope you guys can help. My specs are in my profile.
Update: Could not upload Mario Sunshine´s, Wind Waker´s and Brawl´s screenshots because of file size limits.
Sunshine´s/Wind Waker´s graphic settings are included, though.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.