(08-26-2011, 01:29 AM)dephined Wrote: Are you sure that ICC 102 Dolphin 3.0 is optimized for SSE4.1? I don't know what this ICC is, but it doesn't speed up anything here (tested with FRAGILE DREAMS: with old SSE4.1 optimized versions of Dolphin the intro movie doesn't stutter like the standard version, while the ICC 102 version stutters the same as official 3.0).What are your specs?
(CPU, GFX, RAM, any other info that might be useful)
The optimizations supplied by the ICC compiler have different
effects on different games and different computers. Computers
with faster processors will not see as much of a speed difference
as computers with slower processors.
Games have different functions that may or may not use the
processor functions that incorporate the shortcuts built into
the processor (where "shortcuts" refers to SSE instructions).
(08-26-2011, 01:29 AM)dephined Wrote: Are you sure that ICC 102 Dolphin 3.0 is optimized for SSE4.1? I don't know what this ICC is[...]ICC stands for Intel C++ Compiler/Composer. It is the compiler I
use to compile Dolphin. It's the same compiler I've been using since
I first started this over a year ago.
The ICC builds support SSE3,SSSE3,SSE4.1,SSE4.2, and AVX. Test
results from builds that supported 1 SSE type compared to builds
that support multiple showed that you could compile builds that
support multiple SSE types without sacrificing speed. Thus, instead
of 4 different SSE builds, I now have 1 ICC build that automatically
detects what SSE types the current computer can handle and uses
those.
(08-26-2011, 01:29 AM)dephined Wrote: (tested with FRAGILE DREAMS: with old SSE4.1 optimized versions of Dolphin the intro movie doesn't stutter like the standard version, while the ICC 102 version stutters the same as official 3.0)So are you saying that older revisions don't stutter and the official
3.0 stutters regardless of whether or not it is an ICC build?
If that's the case, that is not a problem specific to my builds. That
would be an issue to post in the Support Forum and/or on
Google Code Issues