I tried to disable EFB, like the wiki for Wind Waker suggests, but when I launch the game, distance blur and heat effects are still on. If I toggle it in game, they turn off, but not without leaving a ghost image of when I turned it off that takes up most of the screen.
Also, for some reason, it doesn't recognize the Z button; it thinks it's the R button. It's bound right in the settings, and other games recognize it correctly.
Other than that, the game runs beautifully.
EDIT: I figured it out, here's the fix from the wiki:
"Using a custom projection hack of 0.7 to 0.9 (Z-far) will remove the distant blur with no noticable impact on the rest of the game. This should work on all GFX back-ends and is not affected by EFB copy type. "
Also, for some reason, it doesn't recognize the Z button; it thinks it's the R button. It's bound right in the settings, and other games recognize it correctly.
Other than that, the game runs beautifully.
EDIT: I figured it out, here's the fix from the wiki:
"Using a custom projection hack of 0.7 to 0.9 (Z-far) will remove the distant blur with no noticable impact on the rest of the game. This should work on all GFX back-ends and is not affected by EFB copy type. "
OS: Windows 7
CPU: AMD Phenom II X4, 3.4 GHz Quad
GPU: AMD Sapphire Radeon HD 6870
RAM: 4 Gb
Dolphin: Dolphin-win-x64-v3.0-692
CPU: AMD Phenom II X4, 3.4 GHz Quad
GPU: AMD Sapphire Radeon HD 6870
RAM: 4 Gb
Dolphin: Dolphin-win-x64-v3.0-692