(11-24-2011, 01:49 AM)bckai Wrote: Count me as the 10% who has read the original post, multiple times. *sigh* I don't need a refresher course on how to read threads. Just want to know if anyone else has encountered the problem I'm having. I've got r7719, all settings set to the OP's suggestion. Just when D3d11 is enabled, I get black artifacts when I move. They are manifested on the ground around Link as he moves around, and also there are black fuzzy marks that dance across the top of the screen. However, when I have any sort of AA enabled, they go away, but things slow to a crawl when I have multiple enemies on the screen.
This was also discussed earlier in this thread. Currently enabling AA (even at just 2x) is the only solution for removing the black artifacts when using Direct3D11. Otherwise you need to use a different API like OpenGL or a different revision of Dolphin, all of which come with their own separate problems.
The only way to avoid slow-down from AA is to get a better video card. I don't have any slow-down when putting on 2xAA (running at 3x internal resolution) and I'm running an AMD 6850.