It's your graphics drivers + the vertex loader JIT I bet.
[Wii] Super Paper Mario
|
EDIT: Nevermind, glitch is already on the wiki page.
01-19-2016, 03:15 AM
This may be a bit of an odd question, but here goes: I'm using an Xbox controller for my games, which works fine, but for Super Paper Mario, the emulator is treating it as if I have a Wiimote always pointed at the screen, activating Tippi's ability. I know there's a key binding to "hide" the infrared, but I have to hold that button down for it to be hidden. Is there anyway to set that "hide" function to toggle instead of hold?
03-18-2016, 07:13 PM
The game craps its pants for me when I use the Flip ability or go through some doors or elevators. I'm running all the recommended settings, and other than that, it works fine.
Also, on a side note, I'm trying to use some custom textures, but to maximize performance, I select "Prefetch custom textures," but once I load into actual gameplay it tells me "Custom Textures prefetching after 8199.3 Mb aborted, not enough RAM available." I have 16 GB of RAM, so this is just silly. How could I fix this? 03-19-2016, 12:02 AM
(03-18-2016, 07:13 PM)Luminoth Prime Wrote: Also, on a side note, I'm trying to use some custom textures, but to maximize performance, I select "Prefetch custom textures," but once I load into actual gameplay it tells me "Custom Textures prefetching after 8199.3 Mb aborted, not enough RAM available." I have 16 GB of RAM, so this is just silly. How could I fix this? Updating to a recent development version of Dolphin will let you use 14 GiB instead of 8 GiB.
Hmm... Are you sure you have the NTSC-U version of Super Paper Mario? You are linking towards NTSC-U codes, so they only work on the NTSC-U version and not on PAL for example. Also, check if the Activate Cheats master button is enabled in the General Configuration. Keep in mind that NTSC-U is American and PAL is European and Australia in general. You can check this by looking for the game ID. R8PE01 is NTSC-U while R8PP01 is PAL. I suggest you try one code at a time and check if it works properly, if it does work try adding a new code and check that.
It seems you posted the ini file for Super Paper Mario in a code snippet. I see you have a different amount of codes, what I don't see is which codes are enabled. The [Gecko] section indicates codes which are available, while the [Gecko_Enabled] section indicates which codes are currently active. An example: [Gecko_Enabled] $Infinite mega star time $Giant people Make sure there are no duplicate code names. You don't mean to imply that searching through the Gecko Codes online database automatically enables your requested codes? That would be silly. But you already knew that, right?
Hmm it sounds more complicated than it should be for enabling codes. Yes, you can enable codes by directly adjusting the ini files themselves. But wouldn't it be easier to do it this way instead?
Open Dolphin -> Right click your game -> Properties -> AR Codes (or Gecko Codes) -> Enable the check boxes for the cheats you want. In the AR Codes section there is even a nice add button to add an AR code without directly editing the ini file. Adding Gecko Codes still requires ini editing through. As I said, did you check there are no duplicate names for codes? If so, the method described above could leave those code checkboxes still unchecked. And did you check to try one code at a time? Some codes may cause issues, to have those turned off. 06-27-2016, 04:40 PM
I notice that you are not using Dolphin 5.0. Only 5.0 and onwards is supported. You should update to 5.0.
32-bit is no longer supported and will never be. Besides, I am afraid that if you are still limited to 32-bit if it is because of your CPU you will not have an enjoyable experience (most likely very low FPS and constant bugs). You should (and you must!) upgrade your PC in order to run Dolphin 5.0. Super Paper Mario uses the bounding box technique which requires as a minimum a NVidia GTX 400 series or AMD Radeon 5000 series (although very slow). Modern Intel GPU's should also be supported, but your GPU is probably top old to support bounding boxes. Without bounding boxes being supported expect serious issues with Paper Mario: The Thousand-Year Door and Super Paper Mario.
Please don't fill the entire thread with large images, use a spoiler tag or similar. 07-05-2016, 03:46 PM
my problem with the game is that the VPS and fps drop from 60 to 30 very often please help me my settings for the game are
graphics backend direct 3d 11 adapter AMD radeon HD 8400 display v-sync enhancements scaled EFB COPY hacks store EFB Copies to texture only external frame buffer (XFB) virtual other fast depth Calculation the rest is unchecked or recommended settings what can I do to make it better? |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)