The game is too bright, to the point i cant see anything inside water or near flames. For what i have looked this shouldn't happen when using OpenGL. Does anyone know something?
[Wii] Resident Evil: The Darkside Chronicles
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(04-18-2019, 09:50 PM)kenaku Wrote: The game is too bright, to the point i cant see anything inside water or near flames. For what i have looked this shouldn't happen when using OpenGL. Does anyone know something? The issue can be solved by disabling "Store EFB Copies to Texture Only". Anyhow in the current dolphin release, this setting is forced by the game's .ini file. 06-01-2020, 06:45 AM
Hello! I revived this game thanks to Dolphin Emu .
Playable almost at 100%. Played and finished the game w/o any problem. Amazing one btw. Sometimes the audio glitched/played like with less quality, specially in the most "intensive" scenarios. But it is completely bearable and only lasts a few seconds. At the first stages of the scenarios when a new model/character/prop is invoked there can be some small frame drops. But after you played for a few minutes they stop appearing. These arent that bad anyway, very short and bearable. I only managed to play in 30 FPS. --QUICK FIXES:-- The game for some reason needs to use as much as it can of your CPU (i probably know why but im not good explaining it so i leave it there). So you must use Task Manager in order to close background processes using cpu. I had to shut down Windows Connected Devices Platform Service because it was using 2% of my microprocessor and it throttled the game. So close all background apps. --DETAILS:-- i7 3770K, 1080 Ti, 16GB RAM, W10 European version of the game. WHQL Nvidia Drivers updated to i think the lastest version. Playing in windowed (i always play windowed so i didnt check full screen or borderless performance). Max size window (Only w/ title bar and taskbar). The game doesnt fail, crash or glitch when resizing tho and you can do it on the fly (and by accident sometimes lol) Using mouse & kb ---Settings used in dolphin:--- ----dolphin settings:---- *Default audio *Wii settings: using PAL 60 mode & 16:9 aspect ratio. ----gecko codes---- attemped to use the following for invoking 60FPS with NO results ~~~~ [Gecko] $60FPS 04736D44 00000001 [Gecko_Enabled] $60FPS ~~~~ ----graphic settings---- *Direct3D 11 *auto resolution *mouse cursor hidden *Internal resolution: 2x native *2x MSAA antialiasing *1x Anisotropic *EFB Copy Scaled *Fast depth calculation enabled *Bounding Box disabled *Texture Cache all to fast ----controls:---- used WASD for gamepad (select weapon), mouse1 for shooting (B), mouse 2 for selecting (A), mouse 4 for healing (i think that is volume+). 1 is 1 and 2 is 2 (seldom used, pause menu but i just pressed TAB). TAB is volume - which opens inventory. R shakes wiimote (reloads). For knife i did R(shake) + mouse 2 Small adjustements to mouse-pointer relation. Aaaand thats it. Umbrella Chronicles next 07-13-2020, 07:35 AM
Hello I know this thread is old but I was hoping someone could help me out here. I'm a newcomer to the great Dolphin emulator and I started playing RE The Darkside Chronicles. I got to chapter 2 of the Racoon City story and after killing Marvin at the police station the game seems to not know what to do and is stuck on an infinite black loading screen. I tried running it on DX11 instead of DX12 but the issue is still consisting. Any clue what might be causing this?
07-13-2020, 08:24 AM
Did you verify you have a good dump? Right-click the game in Dolphin's game-list > Properties > Verify Tab > Verify
07-13-2020, 06:29 PM
11-22-2020, 10:45 PM
Hello everyone!! Excuse my English, I am Spanish. I am playing Darkside Chronicles and I have a small audio problem. the shots from my guns stop sound ( missing sound) after a few seconds. The version of the emulator that I have is the most up-to-date but I couldn't make it sound correctly. Please I need help since I see that no one has reported it. Thank you very much to all.
11-23-2020, 12:55 AM
(This post was last modified: 11-23-2020, 12:55 AM by StripTheSoul.)
Have you tried switching audio emulation engine to DSP LLE?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-23-2020, 02:13 AM
(11-23-2020, 12:55 AM)StripTheSoul Wrote: Have you tried switching audio emulation engine to DSP LLE? [color=#202124]Hello StripThesoul, first of all thank you very much for answering so quickly. Yes, I have tried that audio setup, actually I have done a lot of audio combinations but none have worked. I have noticed that when I lose the audio of the shots if I press the Home button on the WIImote (I have Myflash Dolphin Bar) everything sounds good again for a few seconds and then it fails again. My specs are Intell I9 9900k + 2080 TI. What can happen ?. Thank you very much again.[/color] |
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