[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[Wii] Night at the Museum: Battle of the Smithsonian
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01-26-2019, 11:14 PM
Dolphin 5.0-9456
The video stops at a certain interval. The game itself is going perfectly. Checked Pal version and Ntsc version 01-28-2019, 07:28 AM
01-29-2019, 02:08 AM
01-29-2019, 05:08 PM
(01-29-2019, 05:08 PM)Kolano Wrote: Disabling Store EFB Copies to Texture Only seems to correct the video output. It doesn't help. The only thing that helps is clicking many times on "GPU Texture Decoding". Then you can see frame by frame the places where the stop occurred. The same problem "metal arms glitch in the system" on GC. Only here it's all video in freeze frame state I have such an assumption that the emulator cannot download the game level and play the video Dolphin 5.0 550 - Runs both games well, the video no freeze frame 01-30-2019, 05:14 PM
(01-30-2019, 02:21 AM)huxsle Wrote: It doesn't help. The only thing that helps is clicking many times on "GPU Texture Decoding". Then you can see frame by frame the places where the stop occurred. Disabling Store EFB Copies to Texture Only was all that was needed for the intro video before play starts to work for me. These are later videos that you are having trouble with then? 01-31-2019, 01:52 AM
(01-30-2019, 05:14 PM)Kolano Wrote: Disabling Store EFB Copies to Texture Only was all that was needed for the intro video before play starts to work for me. These are later videos that you are having trouble with then? all videos in the game freeze frame appears. "Store EFB Copies to Texture Only" not help. Helps many times pressed on " GPU texture decoding", and we'll see those video frames where the freeze frame was |
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