Is anyone else getting random little hitches (stutters) in-game? I'm pretty sure it wasn't always like this. They're really just short hitches, but quite often and annoying in such fluid gameplay.
First I thought it might have had something to do with shaders, but it happens even with Asynchronous Shader Compilation. Also no matter if OpenGL or Vulkan.
I'm guessing it's rather a core issue then...
I'm pretty sure this wasn't always happening, but it's been a while since I've played this game.
First I thought it might have had something to do with shaders, but it happens even with Asynchronous Shader Compilation. Also no matter if OpenGL or Vulkan.
I'm guessing it's rather a core issue then...
I'm pretty sure this wasn't always happening, but it's been a while since I've played this game.
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