[Wii] Fragile Dreams: Farewell Ruins of the Moon
|
07-23-2012, 10:34 PM
I got this game finally to run...but the main issue is that it simply keeps crashing random
enabled all suggested options: any solution or information why the game could crash randomly (mostly during in-game cutscenes (not movie scenes)) Games like Mario Galaxy and Fatal Frame 4 run perfect..only this game crashes every 15 minutes or less 07-24-2012, 11:32 PM
(07-23-2012, 10:37 PM)DefenderX Wrote: settings? Did you try the official Dolphin 3.0 release? [Settings Display] FullscreenResolution = 1920x1080 Fullscreen = False RenderToMain = True RenderWindowXPos = -1 RenderWindowYPos = -1 RenderWindowWidth = 640 RenderWindowHeight = 480 RenderWindowAutoSize = False KeepWindowOnTop = True ProgressiveScan = True DisableScreenSaver = True ForceNTSCJ = False [Core] HLE_BS2 = True CPUCore = 1 CPUThread = True DSPThread = False DSPHLE = True SkipIdle = True LockThreads = False [gfx_dx9] [Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 3 Crop = False wideScreenHack = False UseXFB = True UseRealXFB = True SafeTextureCacheColorSamples = 128 ShowFPS = True ShowInputDisplay = False OverlayStats = False OverlayProjStats = False DLOptimize = 0 Show = 0 DumpTextures = False HiresTextures = False DumpEFBTarget = False DumpFrames = False FreeLook = False UseFFV1 = False AnaglyphStereo = False AnaglyphStereoSeparation = 200 AnaglyphFocalAngle = 0 EnablePixelLighting = True EnablePerPixelDepth = False ShowEFBCopyRegions = False MSAA = 0 EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DstAlphaPass = True DisableFog = True EnableOpenCL = True OMPDecoder = True EnableShaderDebugging = False [Enhancements] ForceFiltering = True MaxAnisotropy = 0 PostProcessingShader = Enable3dVision = False [Hacks] EFBAccessEnable = False DlistCachingEnable = True EFBCopyEnable = True EFBCopyDisableHotKey = False EFBToTextureEnable = True EFBScaledCopy = True EFBCopyCacheEnable = True EFBEmulateFormatChanges = True thats all the official 3.0 even crashes in the menu(d-pad up/down) Running the x64 version on windows 8 RC with 12 GB RAM and 1024 GPU (geforce GTX 560) on a SSD 60 GB 07-24-2012, 11:35 PM
some screenshots would be good, this config from the Dolphin.ini is pretty confusing
07-25-2012, 12:12 AM
Quote:the official 3.0 even crashes in the menu(d-pad up/down) The game should be playable with Dolphin 3.0 though. You enabled a lot of options that shouldn't be essential for this game : Progressive Scan, XFB (External Frame Buffer), etc. You might wanna try to disable them
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-25-2012, 03:39 AM
(07-25-2012, 12:12 AM)LordVador Wrote:Quote:the official 3.0 even crashes in the menu(d-pad up/down) after 30 minutes the emulator crashed again with this game (got till the hide-n-go-seek part) Memory usage at the moment of crash (420 MB/10654 MB) by dolphin.exe my system(not sure if it can help fixing the crashes): -------------------------------------------------------------------------------- Total amount of system memory: 12,0 GB RAM System type: 64-bit operating system Processor :Intel® Core i5 CPU 750 @ 2.67GHz Number of processor cores: 4 Display adapter type: NVIDIA GeForce GTX 560 Total available graphics memory: 4096 MB Dedicated graphics memory: 1024 MB Dedicated system memory: 0 MB Shared system memory: 3072 MB Display adapter driver version: 9.18.13.280 Primary monitor resolution: 1920x1080 DirectX version: DirectX 11 or better --------------------------------------------------------------------------------- Running as Administrator |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)