[Wii] Donkey Kong Country Returns
|
12-01-2012, 01:18 PM
I cannont play the game because mi Wiimote disconnects. Do you know how to fix this???
12-01-2012, 07:46 PM
jaimech, have you tried changing the Alternate Wiimote Timing option under the game properties?
12-01-2012, 07:51 PM
Yep enabling Alternate Wiimote Timing under game properties fixes those disconnect problems, I use that for all Wii games. Never had a issue since so it should help you jaimech!
12-04-2012, 12:11 AM
Hi i find something to alternative disconect real wimote with hle audio. in game property activate "DSP HLE emulation (fast). this fix my trouble with real wimote. version dolphin is 3.0-846
Encontré para solucionar mi problema de la desconexion del wimote real activar en las propiedades del juego Emulación DSP HLE (rapido). y no se volcio a desconectar el wimote. PC MOTHER GYGABYTE GA 41MT USB3 CORE 2 QUAD 8550 2.83GHZ 8 GB DDR3 9800GT 512RAM 256BITS 1 TB HARD DISK 12-23-2012, 02:34 PM
Hi,
I am getting an error loading Stage 4-B "Mole Train" on Dolphin 3.0.898 x64. The animation with donkey and diddy running stops and the screen sticks at that even for 20 minutes plus. [UPDATE]: Never mind. I realised I had a corrupt image, I took the time to have on redone and I have passed the stage. 12-28-2012, 07:02 PM
The game works perfectly for me on 3.0.887 and 3.5.
The only prob i got sometimes is distorted sounds and yes, most of the time the problem is fixed with going to wii menu and back to the game. Looks really sweet that game. Last DK i played was on SNES 12-30-2012, 10:41 AM
Odd sounds, Sound cut-out
Sound effects sometimes stop working, or odd erroneous sounds will sometimes endlessly repeat. Use DSP LLE to fix this. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Deiroth.....I have tried enabling LLE but upon starting the game, I get an error from Dolphin saying "Failed to load DSP ROM" and then "Failed to initialize DSP Rom" Can you or anyone else tell me how to run LLE properly? Where do I get this DSP rom they're talking about? 12-30-2012, 10:54 AM
P6T i7 920 @3.65Ghz-1.15v | Kingston 2x4GB 9-9-9-24 1600MHz | BeQuiet StraightPower E6-600W 48a/12v
MSI N560Gtx Ti TwinFrozr II/oc @990MHz-1.062v RVL-CNT-01-TR with ToshibaStack 02-05-2013, 02:59 PM
Can someone check up on a couple problems for me? I don't have the game myself... Two problem in particular seem suspicious to me.
Quote:Random Freezing Lock Threads to Cores has been removed. If this problem is still there, then there is no fix for it. Does it still have random freezing? ...did it ever? The issue on google code casts doubt that this problem ever existed. Quote:Level Completion Crash According to what someone did on the version compatibility graph, this issue was fixed around 3.0-754. Does anyone know if it crashes at the end of levels? AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)