I have read about integer scaling and understand that the wii would never output video like this. However, I am wondering if there is a way to perfectly scale the 480p output of the wii using nearest neighbour scaling with an integer ratio. In another emulator I am able to scale a 1280x720 image to 2560x1440, resulting in each pixel becoming a 2x2 grid and leaving blackbars at the top and bottom of the monitor. My monitor is 2560*1600, so if the 480p widescreen resolution of 852x480 is scaled by 3, this should result in a resolution of 2556x1440, which is what I am aiming for. Essentially what I want is for each pixel of a 852x480 image (as would be seen on an EDTV) to become a 3x3 grid of pixels on my monitor, without any interpolation
Perhaps it would be better to describe this as scaling the 4:3 output that comes from a wii by a factor of 3 in the vertical direction (480*3=1440) and a factor of 4 in the horizontral direction (640*4=2560) to arrive at 2560x1440. This way, each pixel from the 4:3 output becomes a 4x3 grid of pixels.
Is it possible to configure dolphin to do this, if so how?
I have tried sharp bilinear upscaling and this seems to work in the horizontal direction, however I have noticed vertically, pixels are being interpolated. As seen in the attachment each pixel from the 480p is being cleanly scaled horizontally, but vertically not.
Sorry if this question doesn't make sense. I imagine this isn't useful for most people.
Perhaps it would be better to describe this as scaling the 4:3 output that comes from a wii by a factor of 3 in the vertical direction (480*3=1440) and a factor of 4 in the horizontral direction (640*4=2560) to arrive at 2560x1440. This way, each pixel from the 4:3 output becomes a 4x3 grid of pixels.
Is it possible to configure dolphin to do this, if so how?
I have tried sharp bilinear upscaling and this seems to work in the horizontal direction, however I have noticed vertically, pixels are being interpolated. As seen in the attachment each pixel from the 480p is being cleanly scaled horizontally, but vertically not.
Sorry if this question doesn't make sense. I imagine this isn't useful for most people.