I'm seeing bad texture aliasing particularly in Zelda TP. It looks like it could benefit from trilinear mipmapping (even though it didn't use full trilinear mipmapping on the gamecube). Is there any way that could be added as an enhancement? Nvidia took away the option to force it via drivers, unfortunately, and since I have a 560Ti (evga, 2GB), I can't use any drivers that allow me to force it.
660 Ti/2500k/Logisys CPU hs/fan with Arctic Cooling MX2/p67 sabertooth w/ball bearing fan/panaflo U1A exhaust/Antec 300/Antec Signature 650 w/14AWG cord/W7x64/x86 dual boot (home prem) latest updates)/Gskill 1333 8GB DDR3 1T CR/Apple LED Cinema Display 24"/HK 3490 w/Infinity P162 speakers (16AWG copper sp.wire)/WD 500GB black,WD 320GB (SATA); WD RE4 1TB 100% stable