I was playing Guitar Hero: Warriors of rock on dolphin, and after playing any song for about a minute or so, the sound would get ahead of what was being displayed on the screen. I tried multiple things to fix this, downloading the newest version of the emulator, trying all possible audio backends, but the desync still happens. I don't know if it's an issue with just this game or if it's happening in others as well.
Sound desyncs over time
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06-23-2014, 11:44 AM
Try with single-core mode.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
06-23-2014, 11:55 AM
06-23-2014, 12:45 PM
Sound ahead of visuals is likely cos Dolphin is running NTSC Games too fast e.g. 60 FPS
and not at the NTSC Field rate, 59.940056 or 60000/1001 . PCSX2 Emulator does this right. https://code.google.com/p/pcsx2/source/detail?r=4925
Try DSP LLE...
(06-23-2014, 12:45 PM)Gir Wrote: Sound ahead of visuals is likely cos Dolphin is running NTSC Games too fast e.g. 60 FPS Hm, no. Dolphin already fixed that some time ago (it was right before the transition to GitHub I think)...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) (06-23-2014, 12:54 PM)Jhonn Wrote: Try DSP LLE... It was fixed but was never merged. https://code.google.com/p/dolphin-emu/so...e=NTSC5994 06-23-2014, 01:23 PM
06-23-2014, 05:06 PM
From comments in issue 7222, NTSC Field Rate has nothing related to this audio issue...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) |
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