I don't think any one has even tested that yet dispite delroth asking for testers, perhaps you what to test? :p
[PATCH] Xenoblade: HLE audio hack fix
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11-30-2012, 05:51 AM
(11-29-2012, 05:34 AM)ExtremeDude2 Wrote: I don't think any one has even tested that yet dispite delroth asking for testers, perhaps you what to test? :p I have tested some wii games including xenoblade, but delroth wants first to finish working on gamecube. Xenoblade have constant issues ( same as old hle ) in new hle, instead of only sometimes like on old hle
Thanks for providing 3.0-845 XBHLE in post #345. However, there seem to be massive graphical glitches in 3.0-845 DX11 when using the enhanced texture pack, but SX9 works fine.
PATCH seems to have expired?Who can update it?
12-26-2012, 08:26 PM
Running latest build, but I keep running into sound crackling on occasion. Sometimes it's 5 minutes in, sometimes it's 20. If I save state and load again, it will still be there. It will only go away if I go to a new area.
running HLE audio, idle skipping off, vbeam on, block merging on, dsound, lock threads to core, openmp texture decoder on.
Did u try XAudio2 and a different sample rate?
12-26-2012, 10:35 PM
@alfakher: what processor have you got?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
12-27-2012, 04:56 AM
(12-27-2012, 04:42 AM)alfakher Wrote: I've really been lazy to overclock You should. This game is really demanding. It might help you
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
12-27-2012, 04:59 AM
Tried using Xaudio2, keeping the sample rate at stock, and it keeps happening every 5 minutes. It's making it super difficult to enjoy this game.
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