Just wanted to say thanks to delroth. This is the kind of documentation and commentary that is sorely missing atm from Gamecube and Wii emulation. Of course there is working code from Dolphin with comments, but this is no substitute for thorough explanations. The Zelda ucode is explained quite well, but a lot of games use the AX ucode. Personally, this is very helpful, as I might be able to get games that use the AX ucode to finally boot in Gekko
New AX HLE: what is it and how does it work?
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11-17-2012, 02:35 AM
Nice indeed. Maybe there won't be a need for LLE as time goes on.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 11-17-2012, 05:37 AM
i just want to say thank you very much for redoing the HLE and it is a very intresting read reading this since i had wondered how the sound emulation was done.
also played around with kirby air ride with a few friends and this new HLE and the sounds actually plays and dosen't start to loop some sounds, only thing i noticed was cracking when you had alot of diffrent sounds playing looking very promising for somthing this early. 11-17-2012, 07:31 AM
Nice work indeed. What will this mean for games like resident evil 2 & 3 which are very buggy using HLE and LLE?
11-17-2012, 08:20 AM
(This post was last modified: 11-17-2012, 09:44 PM by hyperspeed.)
Nice work and thanks for the documentation.
It's possible emulate the "Echo" sound of the Resident Evil 4 on HLE? Or this is something, that only LLE can do?
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using DriverĀ [color=#00ff00]WHQL[/color] 11-17-2012, 11:02 AM
(This post was last modified: 11-17-2012, 11:29 AM by nintendo_nerd.)
Can I say "holy crap"? Please? This is an amazing breakthrough, something I didn't think was possible to do, and now I can finally play games without killing my CPU! Thank you for the hard work!
Now, will there be compiled builds soon (especially for Intel CPUs) or will we need to do that on our own? If there isn't a build anytime soon, it's no biggie, but the Google Code page has the change, correct?
Custom Desktop -
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(This post was last modified: 11-17-2012, 01:28 PM by nintendo_nerd.)
Just tried out Tales of Symphonia, and it sounds amazing, as does Skies of Arcadia! The devs haven't done this before, why?
Edit: No wii games have audio!
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost) GPU: MSI nVidia GTX 660 2 GB GDDR5 RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz OS: Windows 7 Professional 64-bit HDD: 1 TB Western Digital 7200RPM HDD 11-17-2012, 09:16 PM
11-17-2012, 10:11 PM
I'm a bit worried about how it'll turn out with the Zelda UCode, which relies on a lot of CPU<->DSP sync via interrupts (which is causing freezes with LLE on Thread), but I hope that won't be an issue.
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