Wow, if only we could change the music to the PS1 original.
Long time Mobile Emulator freak. Used to be very active on pspupdates...Good old times.
Metal Gear Solid: The Twin Snakes - 4Upscale - v0.5 Update
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09-10-2021, 07:15 AM
Wow, if only we could change the music to the PS1 original.
Long time Mobile Emulator freak. Used to be very active on pspupdates...Good old times.
10-10-2021, 11:27 PM
Apparently, the methods of opening the files that store the cutscenes assets are unknown, so only the gameplay music was changed in the hacked version.
03-25-2022, 11:24 PM
The project seems abandoned, but thought I'd still ask - could anyone adjust Meryl's eye color? Twin Snakes has them brown, while MGS4 has them blue which is more accurate.
11-23-2022, 10:59 AM
Does anyone know where the script for this mod is? According to Dolphin docs, the emulator needs and empty TXT file with the game's GameID and the metadata file containing the script to use it, but those are not packaged with the mod itself... for reasons?
Here is the copy\paste from the docs: Loading a Custom Graphics Mod While Dolphin ships with some Graphics Mods as of 5.0-16786, they can also be shared amongst the community similarly to Texture Packs and Riivolution mods. Graphics Mods are loaded from a user's "Load" directory. On Windows, this directory will be located in "My Documents/Dolphin Emulator/Load/Graphics Mods" by default. A graphics mod will then be located in a subfolder, for instance "My Documents/Dolphin Emulator/Load/Graphics Mods/Wind Waker" could be the folder where you place a Wind Waker oriented Graphics Mod. In order to make the Graphics mod valid, two files will be located in that folder: a blank txt file with the target GameIDs (GZL.txt for Wind Waker), and a file named metadata.json containing the actual Graphics Mod script. If your script applies to multiple games, you can include multiple GameID files or an "all.txt" to make your Graphics Mod apply to any title that has compatible target groups defined. 11-24-2022, 02:34 AM
(11-23-2022, 10:59 AM)OldSchewlGamer Wrote: Does anyone know where the script for this mod is? According to Dolphin docs, the emulator needs and empty TXT file with the game's GameID and the metadata file containing the script to use it, but those are not packaged with the mod itself... for reasons? This is a texture pack, not a graphics mod. So the instructions for graphics mods won't work. 04-16-2023, 04:50 AM
Can someone help me? I can't get it installed! I did it according to the instructions but it doesn't work. When I start the game, the textures are loaded twice in the top left, but 0MB in 0 seconds. Hope someone can help me, sorry for my English is not my main language. btw is it maybe because i have the european version of the game?
I have followed this guide: https://forums.dolphin-emu.org/Thread-ho...tures-info (04-16-2023, 04:50 AM)Lexani479 Wrote: Can someone help me? I can't get it installed! I did it according to the instructions but it doesn't work. When I start the game, the textures are loaded twice in the top left, but 0MB in 0 seconds. Hope someone can help me, sorry for my English is not my main language. btw is it maybe because i have the european version of the game? I had the same issue, first go to config --> gamecube tab and find the path for saves, turns out my REAL config folder was on appdata --> roaming --> dolphin emulator. (might be your case as well) There you can paste the texture packs following the correct paths and folders from the guide you shared. 07-29-2023, 04:47 PM
(04-16-2023, 04:50 AM)Lexani479 Wrote: Can someone help me? I can't get it installed! I did it according to the instructions but it doesn't work. When I start the game, the textures are loaded twice in the top left, but 0MB in 0 seconds. Hope someone can help me, sorry for my English is not my main language. btw is it maybe because i have the european version of the game? Just registered here because I had the same issue. The folder you downloaded is named "GGSEA4", but the european versions identifier is "GGSPA4". You can see the the identifier when you right click on the game -> properties and then go to the info tab. So in the textures folder, just rename the folder of the texture pack to "GGSPA4" and then it'll work. 10-25-2023, 02:34 AM
(This post was last modified: 10-25-2023, 02:57 AM by JustHarez.
Edit Reason: DDS
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Because Intro logos [Konami, Kojima, ...] were stretched, I made it widescreen in PNG and DDS format.
Special thanks to Nayefk93 for his texture pack. BACKUP original files and remove them from "Intro" folder and copy this files in that folder. PNG: https://www.mediafire.com/file/ry7fg01pb...screen.rar DDS: https://www.mediafire.com/file/cxnmye7jh...os_dds.rar 11-02-2023, 09:28 AM
If you're using the European version of The Twin Snakes, you need to rename the 4Upscale downloaded folder (GGSEA4) to GGSPA4
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