(10-25-2012, 07:46 PM)rpglord Wrote: Shonumi,thats very interesting results you got. I read somewhere by one of dolphin's devs ( cant remember who ) that lle on thread is not effective in SMG games for reason I forgot
Maybe someone can remember this to help us figure out why exactly lle on thread is slower in SMG2.
I seem to remember hearing something like that. It may have been here, another post from skid. Now that I think about it, I haven't tested whether LLE on Threads enabled is faster than LLE on Threads disabled when Accurate VBeam Emulation is turned on (my screenshots above are with it VBeam off).
(10-25-2012, 07:46 PM)rpglord Wrote: Also,we should definitely move to testing atleast 3.0-784 version. I just tested it a little bit and perfomance difference is huge in SMG2 ( around 20-30% speedup for me )
It might also fix these gpu bottlenecks you see.
I just didnt have the time to test it a lot and provide screenshoots so far...
Please do test it. Obviously, my computer can't use the DX9 backend with my current OS :p