I have some problems and i can't figure out where I do my mistakes. First I have a question about the 9th step where it says "A) Right-click "Solution 'Dolphin_2010'" and select "Rebuild"". When I right click on the Dolphin_2010 Solution and pick "Rebuild Solution for Intel Static Analysis"(Picture: http://sadpanda.us/images/1246632-TGPG4TT.png ) I get a new window with some options(Picture: http://sadpanda.us/images/1246635-LS2LAOC.png ) which aren't mentioned in the tutorial, either it's the wrong "rebuild" or something is messed up with my setup I guess?
Poll: Did you find this Tutorial Helpful? You do not have permission to vote in this poll. |
|||
Yes, Very useful and informative! | 44 | 88.00% | |
No, All of the information went over my head and I didn't understand a word of it. | 4 | 8.00% | |
I have no idea what's going on or why I'm here. Where am I again? | 2 | 4.00% | |
Total | 50 vote(s) | 100% |
* You voted for this item. | [Show Results] |
How To: compile Dolphin with Intel C++ Composer XE on Windows
|
11-11-2012, 02:25 AM
Nah, just click on "Projekt" -> "Projekt neu erstellen" at the top of VS.
That's the easiest way to compile. btw: You're German?
Alright I will repeat the steps and try that. Yes I'm German.
Ah now I don't get that option dialog when rebuilding, but I get literally thousands of errors with only the Language folder in the binary folder :/ "========== Alles neu erstellen: 10 erfolgreich, 12 fehlerhaft, 0 übersprungen ==========" Everytime I redownload the gitclone and open it with Visual Studio these steps: -- vi) Under Excecutable Directories add "$(DXSDK_DIR)\Utilities\bin\x64" -- vii) Under Include Directories add "$(DXSDK_DIR)\Include" -- viii) Under Library Directories add "$(DXSDK_DIR)\Lib\x64" are already made as if I'm still working on my messed up projects. I don't get it at all :/ 03-03-2013, 06:35 AM
I had to add psapi.dll to Common too or I would still get the linker error
07-07-2014, 11:54 AM
Wow, this thread hasn't been touched in ages. Is this deprecated/no longer working? I got this to work years ago but trying to do this now gives me 22 errors. Using VS2013 Update 2, Intel Composer XE 2013 SP1 Update 3, Windows SDK for 8.1.
07-07-2014, 01:09 PM
It was proven to be pretty much snakeoil, little or no benefit and potentially broke stuff I guess. Any performance gains couldn't be reproduced consistently so there could've been other factors that affected performance.
Anyways unofficial builds have been dead for a while and everyone just downloads the official builds or official dev builds from the site now. It's not really worth it for a possible few fps extra and the tools required to compile are quite expensive. I don't remember the exact details but between the move to github, the falling out with mamario everyone stopped bothering with unofficial builds. I suppose if there's any way to improve performance in actuality the developers will discover how to. After mamario developers could've forbade unofficial builds other than the builds provided by themselves. (07-07-2014, 01:09 PM)Xtreme2damax Wrote: It was proven to be pretty much snakeoil, little or no benefit and potentially broke stuff I guess. Any performance gains couldn't be reproduced consistently so there could've been other factors that affected performance. It has been a while (3-4 years back) I left emulation scene. I just got new CPU i5-4690 (without K) and just thinking about running the test with dolphin-emu. It seems a lot changes since official release dolphin-emu 2.0. Lectrode left as well. I remember a few of us (the pioneer batch) kept releasing the unofficial version with ICC builds. But then, many users complained about the compatibility due to the different hardware they have. ICC builds indeed gave 20% boost compares to the normal build (last time). I am not sure ICC builds will still give any benefits as I personally believe the dolphin-emu codes could be best optimized and that could be the huge reasons these people (Lectrode and etc) gave up for the ICC builds. The last ICC build compilation that I made is with VS 2010 IDE + ICC v12. I am not sure what is the latest IDE using to compile dolphin-emu and the ICC build version. If you think that is necessary, I will find out 07-18-2014, 06:59 AM
When someone finally got around to doing proper testing of ICC builds vs buildbot builds, it was discovered that they preformed almost identically (read: no statistically significant difference), so any perceived speedups were purely placebo. As Dolphin isn't designed to be compiled with any odd modifications, ICC builds aren't made by anyone any more, as there's a slim risk they'll break something, and no-one needs them.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 08-20-2014, 07:51 AM
Well, I'm not sure exactly what Vlad/Valdikipn/whatever you wanna call him did for his AMD Optimization builds, but I gained /incredible/ FPS and stability on his builds (I'm talking Metroid Prime ran fine at x8 AA and x16 AF without the micro-stuttering). Only problems I ran across were once fixed in newer versions (Mostly Star-Fox Adventures Subtitles and Audio De-sync (Happened on Dios MIOS as well, but only when running the backup copy (launching the GC disk via USB loader shenanigans ran fine, even with DM as the default MIOS)). Performance gains were absolutely incredible. I merely want to figure out what exactly he did to achieve such benefits. Even using OpenGL on the newest versions I still have horrible FPS (roughly 20 below my mark). I've experimented around, Ishiiruka's builds just crash on Load on Metroid Prime and Prime 2, so I've given up on that one (As, the metroid games are /really/ the games I want to play using this). I'd jump back to my Wii for playing them, but er... Soft-modding, brick, whoopssavedata.
If anyone knows exactly what he did or has a tutorial on how to do so, I'd be willing to go back to the AMD optimized builds (As it seems the default Dolphin builds are already great on Intel processors). And before everyone chews me out for using the FX Series or an AMD in general - I do lots and lots of hard rendering. 3D modeling, level design, image manipulations, texture manipulations, animation, blahblahblah. AMD benefits me more for the things I do for /work/. Gaming is only a small (hah, lie) habit of mine that I enjoy on the side (... and sometimes put of work to have fun with physics in a level). |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)